Tommi fe53fec24e [DataChannel] Send and receive packets on the network thread.
This updates sctp channels, including work that happens between the
data channel controller and the transport, to run on the network
thread. Previously all network traffic related to data channels was
routed through the signaling thread before going to either the network
thread or the caller's thread (e.g. js thread in chrome). Now the
calls can go straight from the network thread to the JS thread with
enabling a special flag on the observer (see below) and similarly
calls to send data, involve 2 threads instead of 3.

* Custom data channel observer adapter implementation that
  maintains compatibility with existing observer implementations in
  that notifications are delivered on the signaling thread.
  The adapter can be explicitly disabled for implementations that
  want to optimize the callback path and promise to not block the
  network thread.
* Remove the signaling thread copy of data channels in the controller.
* Remove several PostTask operations that were needed to keep things
  in sync (but the need has gone away).
* Update tests for the controller to consistently call
  TeardownDataChannelTransport_n to match with production.
* Update stats collectors (current and legacy) to fetch the data
  channel stats on the network thread where they're maintained.
* Remove the AsyncChannelCloseTeardown test since the async teardown
  step has gone away.
* Remove `sid_s` in the channel code since we only need the network
  state now.
* For the custom observer support (with and without data adapter) and
  maintain compatibility with existing implementations, added a new
  proxy macro that allows an implementation to selectively provide
  its own implementation without being proxied. This is used for
  registering/unregistering a data channel observer.
* Update the data channel proxy to map most methods to the network
  thread, avoiding the interim jump to the signaling thread.
* Update a plethora of thread checkers from signaling to network.

Bug: webrtc:11547
Change-Id: Ib4cff1482e31c46008e187189a79e967389bc518
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/299142
Commit-Queue: Tomas Gunnarsson <tommi@webrtc.org>
Reviewed-by: Henrik Boström <hbos@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#39760}
2023-04-04 16:49:17 +00:00
..
2022-10-08 08:38:36 +00:00
2023-02-24 11:48:39 +00:00
2023-04-04 08:44:23 +00:00
2021-08-16 14:38:57 +00:00
2022-11-29 17:04:11 +00:00
2023-03-27 17:06:33 +00:00

How to write code in the api/ directory

Mostly, just follow the regular style guide, but:

  • Note that api/ code is not exempt from the “.h and .cc files come in pairs” rule, so if you declare something in api/path/to/foo.h, it should be defined in api/path/to/foo.cc.
  • Headers in api/ should, if possible, not #include headers outside api/. Its not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that were trying to shrink.
  • .cc files in api/, on the other hand, are free to #include headers outside api/.

That is, the preferred way for api/ code to access non-api/ code is to call it from a .cc file, so that users of our API headers wont transitively #include non-public headers.

For headers in api/ that need to refer to non-public types, forward declarations are often a lesser evil than including non-public header files. The usual rules still apply, though.

.cc files in api/ should preferably be kept reasonably small. If a substantial implementation is needed, consider putting it with our non-public code, and just call it from the api/ .cc file.