Magnus Jedvert ecae9cd1a7 Android: Add error callback for GL_OUT_OF_MEMORY in EglRenderer
Encountering GL_OUT_OF_MEMORY is relatively common and we should give
clients a chance to deal with it in a non-fatal way.

Bug: webrtc:8154
Change-Id: Ifa9ca74392f21083692b02a5144dc5632a88d34d
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/144561
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#28495}
2019-07-05 13:04:17 +00:00
..
2018-03-01 20:22:48 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.