magjed df494b0908 Android: Split out EGL rendering from SurfaceViewRenderer to separate class
The purpose is to prepare for a TextureViewRenderer that will share the
EGL rendering code.

Two functional changes are also included:
* The implementation of SurfaceHolder.Callback.surfaceDestroyed will now
  block until the EGL surface is released. This is done in order to
  comply with the documentation that says: "If you have a rendering
  thread that directly accesses the surface, you must ensure that thread
  is no longer touching the Surface before returning from this function."
* We will no longer try to hide render glitches during layout changes.
  This was a lost cause anyway.

BUG=webrtc:6407

Review-Url: https://codereview.webrtc.org/2399463006
Cr-Commit-Position: refs/heads/master@{#14570}
2016-10-07 12:32:43 +00:00
2016-08-11 14:01:03 +00:00
2016-06-14 09:39:40 +00:00
2015-09-11 09:04:09 +00:00
2016-10-05 12:06:41 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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