Android: Split out EGL rendering from SurfaceViewRenderer to separate class
The purpose is to prepare for a TextureViewRenderer that will share the EGL rendering code. Two functional changes are also included: * The implementation of SurfaceHolder.Callback.surfaceDestroyed will now block until the EGL surface is released. This is done in order to comply with the documentation that says: "If you have a rendering thread that directly accesses the surface, you must ensure that thread is no longer touching the Surface before returning from this function." * We will no longer try to hide render glitches during layout changes. This was a lost cause anyway. BUG=webrtc:6407 Review-Url: https://codereview.webrtc.org/2399463006 Cr-Commit-Position: refs/heads/master@{#14570}
This commit is contained in:
parent
36542514f6
commit
df494b0908
@ -261,6 +261,7 @@ if (is_android && !build_with_chromium) {
|
||||
"android/java/src/org/webrtc/EglBase.java",
|
||||
"android/java/src/org/webrtc/EglBase10.java",
|
||||
"android/java/src/org/webrtc/EglBase14.java",
|
||||
"android/java/src/org/webrtc/EglRenderer.java",
|
||||
"android/java/src/org/webrtc/GlRectDrawer.java",
|
||||
"android/java/src/org/webrtc/GlShader.java",
|
||||
"android/java/src/org/webrtc/GlTextureFrameBuffer.java",
|
||||
|
||||
413
webrtc/api/android/java/src/org/webrtc/EglRenderer.java
Normal file
413
webrtc/api/android/java/src/org/webrtc/EglRenderer.java
Normal file
@ -0,0 +1,413 @@
|
||||
/*
|
||||
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license
|
||||
* that can be found in the LICENSE file in the root of the source
|
||||
* tree. An additional intellectual property rights grant can be found
|
||||
* in the file PATENTS. All contributing project authors may
|
||||
* be found in the AUTHORS file in the root of the source tree.
|
||||
*/
|
||||
|
||||
package org.webrtc;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
import android.os.Handler;
|
||||
import android.os.HandlerThread;
|
||||
import android.os.Looper;
|
||||
import android.view.Surface;
|
||||
import java.util.concurrent.CountDownLatch;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
/**
|
||||
* Implements org.webrtc.VideoRenderer.Callbacks by displaying the video stream on an EGL Surface.
|
||||
* This class is intended to be used as a helper class for rendering on SurfaceViews and
|
||||
* TextureViews.
|
||||
*/
|
||||
public class EglRenderer implements VideoRenderer.Callbacks {
|
||||
private static final String TAG = "EglRenderer";
|
||||
private static final int MAX_SURFACE_CLEAR_COUNT = 3;
|
||||
|
||||
private class EglSurfaceCreation implements Runnable {
|
||||
private Surface surface;
|
||||
|
||||
public synchronized void setSurface(Surface surface) {
|
||||
this.surface = surface;
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void run() {
|
||||
if (surface != null && eglBase != null && !eglBase.hasSurface()) {
|
||||
eglBase.createSurface((Surface) surface);
|
||||
eglBase.makeCurrent();
|
||||
// Necessary for YUV frames with odd width.
|
||||
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private final String name;
|
||||
|
||||
// |renderThreadHandler| is a handler for communicating with |renderThread|, and is synchronized
|
||||
// on |handlerLock|.
|
||||
private final Object handlerLock = new Object();
|
||||
private Handler renderThreadHandler;
|
||||
|
||||
// EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed
|
||||
// from the render thread.
|
||||
private EglBase eglBase;
|
||||
private final RendererCommon.YuvUploader yuvUploader = new RendererCommon.YuvUploader();
|
||||
private RendererCommon.GlDrawer drawer;
|
||||
// Texture ids for YUV frames. Allocated on first arrival of a YUV frame.
|
||||
private int[] yuvTextures = null;
|
||||
|
||||
// Pending frame to render. Serves as a queue with size 1. Synchronized on |frameLock|.
|
||||
private final Object frameLock = new Object();
|
||||
private VideoRenderer.I420Frame pendingFrame;
|
||||
|
||||
// These variables are synchronized on |layoutLock|.
|
||||
private final Object layoutLock = new Object();
|
||||
private int surfaceWidth;
|
||||
private int surfaceHeight;
|
||||
private float layoutAspectRatio;
|
||||
// If true, mirrors the video stream horizontally.
|
||||
private boolean mirror;
|
||||
|
||||
// These variables are synchronized on |statisticsLock|.
|
||||
private final Object statisticsLock = new Object();
|
||||
// Total number of video frames received in renderFrame() call.
|
||||
private int framesReceived;
|
||||
// Number of video frames dropped by renderFrame() because previous frame has not been rendered
|
||||
// yet.
|
||||
private int framesDropped;
|
||||
// Number of rendered video frames.
|
||||
private int framesRendered;
|
||||
// Time in ns when the first video frame was rendered.
|
||||
private long firstFrameTimeNs;
|
||||
// Time in ns spent in renderFrameOnRenderThread() function.
|
||||
private long renderTimeNs;
|
||||
|
||||
// Runnable for posting frames to render thread.
|
||||
private final Runnable renderFrameRunnable = new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
renderFrameOnRenderThread();
|
||||
}
|
||||
};
|
||||
|
||||
private final EglSurfaceCreation eglSurfaceCreationRunnable = new EglSurfaceCreation();
|
||||
|
||||
/**
|
||||
* Standard constructor. The name will be used for the render thread name and included when
|
||||
* logging. In order to render something, you must first call init() and createEglSurface.
|
||||
*/
|
||||
public EglRenderer(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize this class, sharing resources with |sharedContext|. The custom |drawer| will be used
|
||||
* for drawing frames on the EGLSurface. This class is responsible for calling release() on
|
||||
* |drawer|. It is allowed to call init() to reinitialize the renderer after a previous
|
||||
* init()/release() cycle.
|
||||
*/
|
||||
public void init(final EglBase.Context sharedContext, final int[] configAttributes,
|
||||
RendererCommon.GlDrawer drawer) {
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler != null) {
|
||||
throw new IllegalStateException(name + "Already initialized");
|
||||
}
|
||||
logD("Initializing EglRenderer");
|
||||
this.drawer = drawer;
|
||||
|
||||
final HandlerThread renderThread = new HandlerThread(name + "EglRenderer");
|
||||
renderThread.start();
|
||||
renderThreadHandler = new Handler(renderThread.getLooper());
|
||||
// Create EGL context on the newly created render thread. It should be possibly to create the
|
||||
// context on this thread and make it current on the render thread, but this causes failure on
|
||||
// some Marvel based JB devices. https://bugs.chromium.org/p/webrtc/issues/detail?id=6350.
|
||||
ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
eglBase = EglBase.create(sharedContext, configAttributes);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void createEglSurface(Surface surface) {
|
||||
eglSurfaceCreationRunnable.setSurface(surface);
|
||||
runOnRenderThread(eglSurfaceCreationRunnable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Block until any pending frame is returned and all GL resources released, even if an interrupt
|
||||
* occurs. If an interrupt occurs during release(), the interrupt flag will be set. This function
|
||||
* should be called before the Activity is destroyed and the EGLContext is still valid. If you
|
||||
* don't call this function, the GL resources might leak.
|
||||
*/
|
||||
public void release() {
|
||||
final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler == null) {
|
||||
logD("Already released");
|
||||
return;
|
||||
}
|
||||
// Release EGL and GL resources on render thread.
|
||||
renderThreadHandler.postAtFrontOfQueue(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (drawer != null) {
|
||||
drawer.release();
|
||||
drawer = null;
|
||||
}
|
||||
if (yuvTextures != null) {
|
||||
GLES20.glDeleteTextures(3, yuvTextures, 0);
|
||||
yuvTextures = null;
|
||||
}
|
||||
if (eglBase != null) {
|
||||
logD("eglBase detach and release.");
|
||||
eglBase.detachCurrent();
|
||||
eglBase.release();
|
||||
eglBase = null;
|
||||
}
|
||||
eglCleanupBarrier.countDown();
|
||||
}
|
||||
});
|
||||
final Looper renderLooper = renderThreadHandler.getLooper();
|
||||
// TODO(magjed): Replace this post() with renderLooper.quitSafely() when API support >= 18.
|
||||
renderThreadHandler.post(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
logD("Quitting render thread.");
|
||||
renderLooper.quit();
|
||||
}
|
||||
});
|
||||
// Don't accept any more frames or messages to the render thread.
|
||||
renderThreadHandler = null;
|
||||
}
|
||||
// Make sure the EGL/GL cleanup posted above is executed.
|
||||
ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
|
||||
synchronized (frameLock) {
|
||||
if (pendingFrame != null) {
|
||||
VideoRenderer.renderFrameDone(pendingFrame);
|
||||
pendingFrame = null;
|
||||
}
|
||||
}
|
||||
resetStatistics();
|
||||
logD("Releasing done.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset statistics. This will reset the logged statistics in logStatistics(), and
|
||||
* RendererEvents.onFirstFrameRendered() will be called for the next frame.
|
||||
*/
|
||||
public void resetStatistics() {
|
||||
synchronized (statisticsLock) {
|
||||
framesReceived = 0;
|
||||
framesDropped = 0;
|
||||
framesRendered = 0;
|
||||
firstFrameTimeNs = 0;
|
||||
renderTimeNs = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set if the video stream should be mirrored or not.
|
||||
*/
|
||||
public void setMirror(final boolean mirror) {
|
||||
logD("setMirror: " + mirror);
|
||||
synchronized (layoutLock) {
|
||||
this.mirror = mirror;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set layout aspect ratio. This is used to crop frames when rendering to avoid stretched video.
|
||||
* Set this to 0 to disable cropping.
|
||||
*/
|
||||
public void setLayoutAspectRatio(float layoutAspectRatio) {
|
||||
logD("setLayoutAspectRatio: " + layoutAspectRatio);
|
||||
synchronized (layoutLock) {
|
||||
this.layoutAspectRatio = layoutAspectRatio;
|
||||
}
|
||||
}
|
||||
|
||||
// VideoRenderer.Callbacks interface.
|
||||
@Override
|
||||
public void renderFrame(VideoRenderer.I420Frame frame) {
|
||||
synchronized (statisticsLock) {
|
||||
++framesReceived;
|
||||
}
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler == null) {
|
||||
logD("Dropping frame - Not initialized or already released.");
|
||||
VideoRenderer.renderFrameDone(frame);
|
||||
return;
|
||||
}
|
||||
synchronized (frameLock) {
|
||||
if (pendingFrame != null) {
|
||||
// Drop old frame.
|
||||
synchronized (statisticsLock) {
|
||||
++framesDropped;
|
||||
}
|
||||
VideoRenderer.renderFrameDone(pendingFrame);
|
||||
}
|
||||
pendingFrame = frame;
|
||||
renderThreadHandler.post(renderFrameRunnable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Release EGL surface. This function will block until the EGL surface is released.
|
||||
*/
|
||||
public void releaseEglSurface() {
|
||||
// Ensure that the render thread is no longer touching the Surface before returning from this
|
||||
// function.
|
||||
eglSurfaceCreationRunnable.setSurface(null /* surface */);
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler != null) {
|
||||
renderThreadHandler.removeCallbacks(eglSurfaceCreationRunnable);
|
||||
ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (eglBase != null) {
|
||||
eglBase.detachCurrent();
|
||||
eglBase.releaseSurface();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify that the surface size has changed.
|
||||
*/
|
||||
public void surfaceSizeChanged(int surfaceWidth, int surfaceHeight) {
|
||||
logD("Surface size changed: " + surfaceWidth + "x" + surfaceHeight);
|
||||
synchronized (layoutLock) {
|
||||
this.surfaceWidth = surfaceWidth;
|
||||
this.surfaceHeight = surfaceHeight;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Private helper function to post tasks safely.
|
||||
*/
|
||||
private void runOnRenderThread(Runnable runnable) {
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler != null) {
|
||||
renderThreadHandler.post(runnable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void makeBlack() {
|
||||
if (eglBase != null && eglBase.hasSurface()) {
|
||||
logD("clearSurface");
|
||||
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
eglBase.swapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders and releases |pendingFrame|.
|
||||
*/
|
||||
private void renderFrameOnRenderThread() {
|
||||
// Fetch and render |pendingFrame|.
|
||||
final VideoRenderer.I420Frame frame;
|
||||
synchronized (frameLock) {
|
||||
if (pendingFrame == null) {
|
||||
return;
|
||||
}
|
||||
frame = pendingFrame;
|
||||
pendingFrame = null;
|
||||
}
|
||||
if (eglBase == null || !eglBase.hasSurface()) {
|
||||
logD("Dropping frame - No surface");
|
||||
VideoRenderer.renderFrameDone(frame);
|
||||
return;
|
||||
}
|
||||
|
||||
final long startTimeNs = System.nanoTime();
|
||||
float[] texMatrix =
|
||||
RendererCommon.rotateTextureMatrix(frame.samplingMatrix, frame.rotationDegree);
|
||||
|
||||
// After a surface size change, the EGLSurface might still have a buffer of the old size in the
|
||||
// pipeline. Querying the EGLSurface will show if the underlying buffer dimensions haven't yet
|
||||
// changed. Such a buffer will be rendered incorrectly, so flush it with a black frame.
|
||||
synchronized (layoutLock) {
|
||||
int surfaceClearCount = 0;
|
||||
while (eglBase.surfaceWidth() != surfaceWidth || eglBase.surfaceHeight() != surfaceHeight) {
|
||||
++surfaceClearCount;
|
||||
if (surfaceClearCount > MAX_SURFACE_CLEAR_COUNT) {
|
||||
logD("Failed to get surface of expected size - dropping frame.");
|
||||
VideoRenderer.renderFrameDone(frame);
|
||||
return;
|
||||
}
|
||||
logD("Surface size mismatch - clearing surface.");
|
||||
makeBlack();
|
||||
}
|
||||
final float[] layoutMatrix;
|
||||
if (layoutAspectRatio > 0) {
|
||||
layoutMatrix = RendererCommon.getLayoutMatrix(
|
||||
mirror, frame.rotatedWidth() / (float) frame.rotatedHeight(), layoutAspectRatio);
|
||||
} else {
|
||||
layoutMatrix =
|
||||
mirror ? RendererCommon.horizontalFlipMatrix() : RendererCommon.identityMatrix();
|
||||
}
|
||||
texMatrix = RendererCommon.multiplyMatrices(texMatrix, layoutMatrix);
|
||||
}
|
||||
|
||||
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
if (frame.yuvFrame) {
|
||||
// Make sure YUV textures are allocated.
|
||||
if (yuvTextures == null) {
|
||||
yuvTextures = new int[3];
|
||||
for (int i = 0; i < 3; i++) {
|
||||
yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
yuvUploader.uploadYuvData(
|
||||
yuvTextures, frame.width, frame.height, frame.yuvStrides, frame.yuvPlanes);
|
||||
drawer.drawYuv(yuvTextures, texMatrix, frame.rotatedWidth(), frame.rotatedHeight(), 0, 0,
|
||||
surfaceWidth, surfaceHeight);
|
||||
} else {
|
||||
drawer.drawOes(frame.textureId, texMatrix, frame.rotatedWidth(), frame.rotatedHeight(), 0, 0,
|
||||
surfaceWidth, surfaceHeight);
|
||||
}
|
||||
|
||||
eglBase.swapBuffers();
|
||||
VideoRenderer.renderFrameDone(frame);
|
||||
synchronized (statisticsLock) {
|
||||
if (framesRendered == 0) {
|
||||
firstFrameTimeNs = startTimeNs;
|
||||
}
|
||||
++framesRendered;
|
||||
renderTimeNs += (System.nanoTime() - startTimeNs);
|
||||
if (framesRendered % 300 == 0) {
|
||||
logStatistics();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void logStatistics() {
|
||||
synchronized (statisticsLock) {
|
||||
logD("Frames received: " + framesReceived + ". Dropped: " + framesDropped + ". Rendered: "
|
||||
+ framesRendered);
|
||||
if (framesReceived > 0 && framesRendered > 0) {
|
||||
final long timeSinceFirstFrameNs = System.nanoTime() - firstFrameTimeNs;
|
||||
logD("Duration: " + (int) (timeSinceFirstFrameNs / 1e6) + " ms. FPS: "
|
||||
+ framesRendered * 1e9 / timeSinceFirstFrameNs);
|
||||
logD("Average render time: " + (int) (renderTimeNs / (1000 * framesRendered)) + " us.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void logD(String string) {
|
||||
Logging.d(TAG, name + string);
|
||||
}
|
||||
}
|
||||
@ -137,11 +137,10 @@ public class RendererCommon {
|
||||
// and maximum layout size.
|
||||
final float frameAspect = frameWidth / (float) frameHeight;
|
||||
final float displayAspect = maxWidth / (float) maxHeight;
|
||||
final RendererCommon.ScalingType scalingType = (frameAspect > 1.0f) == (displayAspect > 1.0f)
|
||||
final ScalingType scalingType = (frameAspect > 1.0f) == (displayAspect > 1.0f)
|
||||
? scalingTypeMatchOrientation
|
||||
: scalingTypeMismatchOrientation;
|
||||
final Point layoutSize =
|
||||
RendererCommon.getDisplaySize(scalingType, frameAspect, maxWidth, maxHeight);
|
||||
final Point layoutSize = getDisplaySize(scalingType, frameAspect, maxWidth, maxHeight);
|
||||
|
||||
// If the measure specification is forcing a specific size - yield.
|
||||
if (View.MeasureSpec.getMode(widthSpec) == View.MeasureSpec.EXACTLY) {
|
||||
|
||||
@ -13,17 +13,10 @@ package org.webrtc;
|
||||
import android.content.Context;
|
||||
import android.content.res.Resources.NotFoundException;
|
||||
import android.graphics.Point;
|
||||
import android.opengl.GLES20;
|
||||
import android.os.Handler;
|
||||
import android.os.HandlerThread;
|
||||
import android.util.AttributeSet;
|
||||
import android.view.SurfaceHolder;
|
||||
import android.view.SurfaceView;
|
||||
|
||||
import java.util.concurrent.CountDownLatch;
|
||||
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
|
||||
/**
|
||||
* Implements org.webrtc.VideoRenderer.Callbacks by displaying the video stream on a SurfaceView.
|
||||
* renderFrame() is asynchronous to avoid blocking the calling thread.
|
||||
@ -37,91 +30,28 @@ public class SurfaceViewRenderer
|
||||
extends SurfaceView implements SurfaceHolder.Callback, VideoRenderer.Callbacks {
|
||||
private static final String TAG = "SurfaceViewRenderer";
|
||||
|
||||
// Dedicated render thread.
|
||||
private HandlerThread renderThread;
|
||||
// |renderThreadHandler| is a handler for communicating with |renderThread|, and is synchronized
|
||||
// on |handlerLock|.
|
||||
private final Object handlerLock = new Object();
|
||||
private Handler renderThreadHandler;
|
||||
// Cached resource name.
|
||||
private final String resourceName;
|
||||
private final RendererCommon.VideoLayoutMeasure videoLayoutMeasure =
|
||||
new RendererCommon.VideoLayoutMeasure();
|
||||
private final EglRenderer eglRenderer;
|
||||
|
||||
// EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed
|
||||
// from the render thread.
|
||||
private EglBase eglBase;
|
||||
private final RendererCommon.YuvUploader yuvUploader = new RendererCommon.YuvUploader();
|
||||
private RendererCommon.GlDrawer drawer;
|
||||
// Texture ids for YUV frames. Allocated on first arrival of a YUV frame.
|
||||
private int[] yuvTextures = null;
|
||||
// Callback for reporting renderer events. Read-only after initilization so no lock required.
|
||||
private RendererCommon.RendererEvents rendererEvents;
|
||||
|
||||
// Pending frame to render. Serves as a queue with size 1. Synchronized on |frameLock|.
|
||||
private final Object frameLock = new Object();
|
||||
private VideoRenderer.I420Frame pendingFrame;
|
||||
|
||||
// These variables are synchronized on |layoutLock|.
|
||||
private final Object layoutLock = new Object();
|
||||
// These dimension values are used to keep track of the state in these functions: onMeasure(),
|
||||
// onLayout(), and surfaceChanged(). A new layout is triggered with requestLayout(). This happens
|
||||
// internally when the incoming frame size changes. requestLayout() can also be triggered
|
||||
// externally. The layout change is a two pass process: first onMeasure() is called in a top-down
|
||||
// traversal of the View tree, followed by an onLayout() pass that is also top-down. During the
|
||||
// onLayout() pass, each parent is responsible for positioning its children using the sizes
|
||||
// computed in the measure pass.
|
||||
// |desiredLayoutsize| is the layout size we have requested in onMeasure() and are waiting for to
|
||||
// take effect.
|
||||
private Point desiredLayoutSize = new Point();
|
||||
// |layoutSize|/|surfaceSize| is the actual current layout/surface size. They are updated in
|
||||
// onLayout() and surfaceChanged() respectively.
|
||||
private final Point layoutSize = new Point();
|
||||
// TODO(magjed): Enable hardware scaler with SurfaceHolder.setFixedSize(). This will decouple
|
||||
// layout and surface size.
|
||||
private final Point surfaceSize = new Point();
|
||||
// |isSurfaceCreated| keeps track of the current status in surfaceCreated()/surfaceDestroyed().
|
||||
private boolean isSurfaceCreated;
|
||||
// Last rendered frame dimensions, or 0 if no frame has been rendered yet.
|
||||
private boolean isFirstFrameRendered;
|
||||
private int rotatedFrameWidth;
|
||||
private int rotatedFrameHeight;
|
||||
private int frameRotation;
|
||||
private final RendererCommon.VideoLayoutMeasure videoLayoutMeasure =
|
||||
new RendererCommon.VideoLayoutMeasure();
|
||||
|
||||
// If true, mirrors the video stream horizontally.
|
||||
private boolean mirror;
|
||||
// Callback for reporting renderer events.
|
||||
private RendererCommon.RendererEvents rendererEvents;
|
||||
|
||||
// These variables are synchronized on |statisticsLock|.
|
||||
private final Object statisticsLock = new Object();
|
||||
// Total number of video frames received in renderFrame() call.
|
||||
private int framesReceived;
|
||||
// Number of video frames dropped by renderFrame() because previous frame has not been rendered
|
||||
// yet.
|
||||
private int framesDropped;
|
||||
// Number of rendered video frames.
|
||||
private int framesRendered;
|
||||
// Time in ns when the first video frame was rendered.
|
||||
private long firstFrameTimeNs;
|
||||
// Time in ns spent in renderFrameOnRenderThread() function.
|
||||
private long renderTimeNs;
|
||||
|
||||
// Runnable for posting frames to render thread.
|
||||
private final Runnable renderFrameRunnable = new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
renderFrameOnRenderThread();
|
||||
}
|
||||
};
|
||||
// Runnable for clearing Surface to black.
|
||||
private final Runnable makeBlackRunnable = new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
makeBlack();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Standard View constructor. In order to render something, you must first call init().
|
||||
*/
|
||||
public SurfaceViewRenderer(Context context) {
|
||||
super(context);
|
||||
this.resourceName = getResourceName();
|
||||
eglRenderer = new EglRenderer(resourceName);
|
||||
getHolder().addCallback(this);
|
||||
}
|
||||
|
||||
@ -130,6 +60,8 @@ public class SurfaceViewRenderer
|
||||
*/
|
||||
public SurfaceViewRenderer(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
this.resourceName = getResourceName();
|
||||
eglRenderer = new EglRenderer(resourceName);
|
||||
getHolder().addCallback(this);
|
||||
}
|
||||
|
||||
@ -150,48 +82,14 @@ public class SurfaceViewRenderer
|
||||
public void init(final EglBase.Context sharedContext,
|
||||
RendererCommon.RendererEvents rendererEvents, final int[] configAttributes,
|
||||
RendererCommon.GlDrawer drawer) {
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler != null) {
|
||||
throw new IllegalStateException(getResourceName() + "Already initialized");
|
||||
}
|
||||
Logging.d(TAG, getResourceName() + "Initializing.");
|
||||
this.rendererEvents = rendererEvents;
|
||||
this.drawer = drawer;
|
||||
renderThread = new HandlerThread(TAG);
|
||||
renderThread.start();
|
||||
renderThreadHandler = new Handler(renderThread.getLooper());
|
||||
// Create EGL context on the newly created render thread. It should be possibly to create the
|
||||
// context on this thread and make it current on the render thread, but this causes failure on
|
||||
// some Marvel based JB devices. https://bugs.chromium.org/p/webrtc/issues/detail?id=6350.
|
||||
ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
eglBase = EglBase.create(sharedContext, configAttributes);
|
||||
}
|
||||
});
|
||||
ThreadUtils.checkIsOnMainThread();
|
||||
this.rendererEvents = rendererEvents;
|
||||
synchronized (layoutLock) {
|
||||
rotatedFrameWidth = 0;
|
||||
rotatedFrameHeight = 0;
|
||||
frameRotation = 0;
|
||||
}
|
||||
tryCreateEglSurface();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create and make an EGLSurface current if both init() and surfaceCreated() have been called.
|
||||
*/
|
||||
public void tryCreateEglSurface() {
|
||||
// |renderThreadHandler| is only created after |eglBase| is created in init(), so the
|
||||
// following code will only execute if eglBase != null.
|
||||
runOnRenderThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
synchronized (layoutLock) {
|
||||
if (eglBase != null && isSurfaceCreated && !eglBase.hasSurface()) {
|
||||
eglBase.createSurface(getHolder().getSurface());
|
||||
eglBase.makeCurrent();
|
||||
// Necessary for YUV frames with odd width.
|
||||
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
eglRenderer.init(sharedContext, configAttributes, drawer);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -201,78 +99,14 @@ public class SurfaceViewRenderer
|
||||
* don't call this function, the GL resources might leak.
|
||||
*/
|
||||
public void release() {
|
||||
final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler == null) {
|
||||
Logging.d(TAG, getResourceName() + "Already released");
|
||||
return;
|
||||
}
|
||||
// Release EGL and GL resources on render thread.
|
||||
// TODO(magjed): This might not be necessary - all OpenGL resources are automatically deleted
|
||||
// when the EGL context is lost. It might be dangerous to delete them manually in
|
||||
// Activity.onDestroy().
|
||||
renderThreadHandler.postAtFrontOfQueue(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
drawer.release();
|
||||
drawer = null;
|
||||
if (yuvTextures != null) {
|
||||
GLES20.glDeleteTextures(3, yuvTextures, 0);
|
||||
yuvTextures = null;
|
||||
}
|
||||
// Clear last rendered image to black.
|
||||
makeBlack();
|
||||
eglBase.release();
|
||||
eglBase = null;
|
||||
eglCleanupBarrier.countDown();
|
||||
}
|
||||
});
|
||||
// Don't accept any more frames or messages to the render thread.
|
||||
renderThreadHandler = null;
|
||||
}
|
||||
// Make sure the EGL/GL cleanup posted above is executed.
|
||||
ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
|
||||
renderThread.quit();
|
||||
synchronized (frameLock) {
|
||||
if (pendingFrame != null) {
|
||||
VideoRenderer.renderFrameDone(pendingFrame);
|
||||
pendingFrame = null;
|
||||
}
|
||||
}
|
||||
// The |renderThread| cleanup is not safe to cancel and we need to wait until it's done.
|
||||
ThreadUtils.joinUninterruptibly(renderThread);
|
||||
renderThread = null;
|
||||
// Reset statistics and event reporting.
|
||||
synchronized (layoutLock) {
|
||||
rotatedFrameWidth = 0;
|
||||
rotatedFrameHeight = 0;
|
||||
frameRotation = 0;
|
||||
rendererEvents = null;
|
||||
}
|
||||
resetStatistics();
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset statistics. This will reset the logged statistics in logStatistics(), and
|
||||
* RendererEvents.onFirstFrameRendered() will be called for the next frame.
|
||||
*/
|
||||
public void resetStatistics() {
|
||||
synchronized (statisticsLock) {
|
||||
framesReceived = 0;
|
||||
framesDropped = 0;
|
||||
framesRendered = 0;
|
||||
firstFrameTimeNs = 0;
|
||||
renderTimeNs = 0;
|
||||
}
|
||||
eglRenderer.release();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set if the video stream should be mirrored or not.
|
||||
*/
|
||||
public void setMirror(final boolean mirror) {
|
||||
synchronized (layoutLock) {
|
||||
this.mirror = mirror;
|
||||
}
|
||||
eglRenderer.setMirror(mirror);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -292,112 +126,46 @@ public class SurfaceViewRenderer
|
||||
// VideoRenderer.Callbacks interface.
|
||||
@Override
|
||||
public void renderFrame(VideoRenderer.I420Frame frame) {
|
||||
synchronized (statisticsLock) {
|
||||
++framesReceived;
|
||||
}
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler == null) {
|
||||
Logging.d(TAG, getResourceName() + "Dropping frame - Not initialized or already released.");
|
||||
VideoRenderer.renderFrameDone(frame);
|
||||
return;
|
||||
}
|
||||
synchronized (frameLock) {
|
||||
if (pendingFrame != null) {
|
||||
// Drop old frame.
|
||||
synchronized (statisticsLock) {
|
||||
++framesDropped;
|
||||
}
|
||||
VideoRenderer.renderFrameDone(pendingFrame);
|
||||
}
|
||||
pendingFrame = frame;
|
||||
renderThreadHandler.post(renderFrameRunnable);
|
||||
}
|
||||
}
|
||||
updateFrameDimensionsAndReportEvents(frame);
|
||||
eglRenderer.renderFrame(frame);
|
||||
}
|
||||
|
||||
// View layout interface.
|
||||
@Override
|
||||
protected void onMeasure(int widthSpec, int heightSpec) {
|
||||
ThreadUtils.checkIsOnMainThread();
|
||||
final boolean isNewSize;
|
||||
final Point size;
|
||||
synchronized (layoutLock) {
|
||||
desiredLayoutSize =
|
||||
size =
|
||||
videoLayoutMeasure.measure(widthSpec, heightSpec, rotatedFrameWidth, rotatedFrameHeight);
|
||||
isNewSize =
|
||||
(desiredLayoutSize.x != getMeasuredWidth() || desiredLayoutSize.y != getMeasuredHeight());
|
||||
setMeasuredDimension(desiredLayoutSize.x, desiredLayoutSize.y);
|
||||
}
|
||||
if (isNewSize) {
|
||||
// Clear the surface asap before the layout change to avoid stretched video and other
|
||||
// render artifacs. Don't wait for it to finish because the IO thread should never be
|
||||
// blocked, so it's a best-effort attempt.
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler != null) {
|
||||
renderThreadHandler.postAtFrontOfQueue(makeBlackRunnable);
|
||||
}
|
||||
}
|
||||
}
|
||||
setMeasuredDimension(size.x, size.y);
|
||||
logD("onMeasure(). New size: " + size.x + "x" + size.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
|
||||
synchronized (layoutLock) {
|
||||
layoutSize.x = right - left;
|
||||
layoutSize.y = bottom - top;
|
||||
}
|
||||
// Might have a pending frame waiting for a layout of correct size.
|
||||
runOnRenderThread(renderFrameRunnable);
|
||||
ThreadUtils.checkIsOnMainThread();
|
||||
eglRenderer.setLayoutAspectRatio((right - left) / (float) (bottom - top));
|
||||
}
|
||||
|
||||
// SurfaceHolder.Callback interface.
|
||||
@Override
|
||||
public void surfaceCreated(final SurfaceHolder holder) {
|
||||
Logging.d(TAG, getResourceName() + "Surface created.");
|
||||
synchronized (layoutLock) {
|
||||
isSurfaceCreated = true;
|
||||
}
|
||||
tryCreateEglSurface();
|
||||
ThreadUtils.checkIsOnMainThread();
|
||||
eglRenderer.createEglSurface(holder.getSurface());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
Logging.d(TAG, getResourceName() + "Surface destroyed.");
|
||||
synchronized (layoutLock) {
|
||||
isSurfaceCreated = false;
|
||||
surfaceSize.x = 0;
|
||||
surfaceSize.y = 0;
|
||||
}
|
||||
runOnRenderThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (eglBase != null) {
|
||||
eglBase.detachCurrent();
|
||||
eglBase.releaseSurface();
|
||||
}
|
||||
}
|
||||
});
|
||||
ThreadUtils.checkIsOnMainThread();
|
||||
eglRenderer.releaseEglSurface();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
|
||||
Logging.d(TAG, getResourceName() + "Surface changed: " + width + "x" + height);
|
||||
synchronized (layoutLock) {
|
||||
surfaceSize.x = width;
|
||||
surfaceSize.y = height;
|
||||
}
|
||||
// Might have a pending frame waiting for a surface of correct size.
|
||||
runOnRenderThread(renderFrameRunnable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Private helper function to post tasks safely.
|
||||
*/
|
||||
private void runOnRenderThread(Runnable runnable) {
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler != null) {
|
||||
renderThreadHandler.post(runnable);
|
||||
}
|
||||
}
|
||||
ThreadUtils.checkIsOnMainThread();
|
||||
eglRenderer.surfaceSizeChanged(width, height);
|
||||
}
|
||||
|
||||
private String getResourceName() {
|
||||
@ -408,125 +176,20 @@ public class SurfaceViewRenderer
|
||||
}
|
||||
}
|
||||
|
||||
private void makeBlack() {
|
||||
if (Thread.currentThread() != renderThread) {
|
||||
throw new IllegalStateException(getResourceName() + "Wrong thread.");
|
||||
}
|
||||
if (eglBase != null && eglBase.hasSurface()) {
|
||||
GLES20.glClearColor(0, 0, 0, 0);
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
eglBase.swapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests new layout if necessary. Returns true if layout and surface size are consistent.
|
||||
*/
|
||||
private boolean checkConsistentLayout() {
|
||||
if (Thread.currentThread() != renderThread) {
|
||||
throw new IllegalStateException(getResourceName() + "Wrong thread.");
|
||||
}
|
||||
synchronized (layoutLock) {
|
||||
// Return false while we are in the middle of a layout change.
|
||||
return layoutSize.equals(desiredLayoutSize) && surfaceSize.equals(layoutSize);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders and releases |pendingFrame|.
|
||||
*/
|
||||
private void renderFrameOnRenderThread() {
|
||||
if (Thread.currentThread() != renderThread) {
|
||||
throw new IllegalStateException(getResourceName() + "Wrong thread.");
|
||||
}
|
||||
// Fetch and render |pendingFrame|.
|
||||
final VideoRenderer.I420Frame frame;
|
||||
synchronized (frameLock) {
|
||||
if (pendingFrame == null) {
|
||||
return;
|
||||
}
|
||||
frame = pendingFrame;
|
||||
pendingFrame = null;
|
||||
}
|
||||
updateFrameDimensionsAndReportEvents(frame);
|
||||
if (eglBase == null || !eglBase.hasSurface()) {
|
||||
Logging.d(TAG, getResourceName() + "No surface to draw on");
|
||||
VideoRenderer.renderFrameDone(frame);
|
||||
return;
|
||||
}
|
||||
if (!checkConsistentLayout()) {
|
||||
// Output intermediate black frames while the layout is updated.
|
||||
makeBlack();
|
||||
VideoRenderer.renderFrameDone(frame);
|
||||
return;
|
||||
}
|
||||
// After a surface size change, the EGLSurface might still have a buffer of the old size in the
|
||||
// pipeline. Querying the EGLSurface will show if the underlying buffer dimensions haven't yet
|
||||
// changed. Such a buffer will be rendered incorrectly, so flush it with a black frame.
|
||||
synchronized (layoutLock) {
|
||||
if (eglBase.surfaceWidth() != surfaceSize.x || eglBase.surfaceHeight() != surfaceSize.y) {
|
||||
makeBlack();
|
||||
}
|
||||
}
|
||||
|
||||
final long startTimeNs = System.nanoTime();
|
||||
final float[] texMatrix;
|
||||
synchronized (layoutLock) {
|
||||
final float[] rotatedSamplingMatrix =
|
||||
RendererCommon.rotateTextureMatrix(frame.samplingMatrix, frame.rotationDegree);
|
||||
final float[] layoutMatrix = RendererCommon.getLayoutMatrix(mirror,
|
||||
frame.rotatedWidth() / (float) frame.rotatedHeight(),
|
||||
layoutSize.x / (float) layoutSize.y);
|
||||
texMatrix = RendererCommon.multiplyMatrices(rotatedSamplingMatrix, layoutMatrix);
|
||||
}
|
||||
|
||||
// TODO(magjed): glClear() shouldn't be necessary since every pixel is covered anyway, but it's
|
||||
// a workaround for bug 5147. Performance will be slightly worse.
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
if (frame.yuvFrame) {
|
||||
// Make sure YUV textures are allocated.
|
||||
if (yuvTextures == null) {
|
||||
yuvTextures = new int[3];
|
||||
for (int i = 0; i < 3; i++) {
|
||||
yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
yuvUploader.uploadYuvData(
|
||||
yuvTextures, frame.width, frame.height, frame.yuvStrides, frame.yuvPlanes);
|
||||
drawer.drawYuv(yuvTextures, texMatrix, frame.rotatedWidth(), frame.rotatedHeight(), 0, 0,
|
||||
surfaceSize.x, surfaceSize.y);
|
||||
} else {
|
||||
drawer.drawOes(frame.textureId, texMatrix, frame.rotatedWidth(), frame.rotatedHeight(), 0, 0,
|
||||
surfaceSize.x, surfaceSize.y);
|
||||
}
|
||||
|
||||
eglBase.swapBuffers();
|
||||
VideoRenderer.renderFrameDone(frame);
|
||||
synchronized (statisticsLock) {
|
||||
if (framesRendered == 0) {
|
||||
firstFrameTimeNs = startTimeNs;
|
||||
synchronized (layoutLock) {
|
||||
Logging.d(TAG, getResourceName() + "Reporting first rendered frame.");
|
||||
if (rendererEvents != null) {
|
||||
rendererEvents.onFirstFrameRendered();
|
||||
}
|
||||
}
|
||||
}
|
||||
++framesRendered;
|
||||
renderTimeNs += (System.nanoTime() - startTimeNs);
|
||||
if (framesRendered % 300 == 0) {
|
||||
logStatistics();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update frame dimensions and report any changes to |rendererEvents|.
|
||||
private void updateFrameDimensionsAndReportEvents(VideoRenderer.I420Frame frame) {
|
||||
synchronized (layoutLock) {
|
||||
if (!isFirstFrameRendered) {
|
||||
isFirstFrameRendered = true;
|
||||
logD("Reporting first rendered frame.");
|
||||
if (rendererEvents != null) {
|
||||
rendererEvents.onFirstFrameRendered();
|
||||
}
|
||||
}
|
||||
if (rotatedFrameWidth != frame.rotatedWidth() || rotatedFrameHeight != frame.rotatedHeight()
|
||||
|| frameRotation != frame.rotationDegree) {
|
||||
Logging.d(TAG, getResourceName() + "Reporting frame resolution changed to " + frame.width
|
||||
+ "x" + frame.height + " with rotation " + frame.rotationDegree);
|
||||
logD("Reporting frame resolution changed to " + frame.width + "x" + frame.height
|
||||
+ " with rotation " + frame.rotationDegree);
|
||||
if (rendererEvents != null) {
|
||||
rendererEvents.onFrameResolutionChanged(frame.width, frame.height, frame.rotationDegree);
|
||||
}
|
||||
@ -543,17 +206,7 @@ public class SurfaceViewRenderer
|
||||
}
|
||||
}
|
||||
|
||||
private void logStatistics() {
|
||||
synchronized (statisticsLock) {
|
||||
Logging.d(TAG, getResourceName() + "Frames received: " + framesReceived + ". Dropped: "
|
||||
+ framesDropped + ". Rendered: " + framesRendered);
|
||||
if (framesReceived > 0 && framesRendered > 0) {
|
||||
final long timeSinceFirstFrameNs = System.nanoTime() - firstFrameTimeNs;
|
||||
Logging.d(TAG, getResourceName() + "Duration: " + (int) (timeSinceFirstFrameNs / 1e6)
|
||||
+ " ms. FPS: " + framesRendered * 1e9 / timeSinceFirstFrameNs);
|
||||
Logging.d(TAG, getResourceName() + "Average render time: "
|
||||
+ (int) (renderTimeNs / (1000 * framesRendered)) + " us.");
|
||||
}
|
||||
}
|
||||
private void logD(String string) {
|
||||
Logging.d(TAG, resourceName + string);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user