lliuu c35c7dedc0 Fix play block size mismatch in Win audio device.
All of the buffer size returned by Windows Core Audio APIs are in unit
of audio frames (which is sample times number of channels), while
WebRTC's AudioDeviceBuffer RequestPlayoutData method takes in samples
per channel (equivalent to frames per channel) but returns number of
audio samples in all the channels. This CL makes sure that we compare
playout block size in frames with frames and size in samples with
samples, which should fix the excessive logging issues and audio quality
problems due to the mismatch when comparing.

BUG=webrtc:7797

Review-Url: https://codereview.webrtc.org/2933953003
Cr-Commit-Position: refs/heads/master@{#18546}
2017-06-12 23:54:07 +00:00
2017-05-09 14:11:03 +00:00
.gn
2017-06-01 20:01:48 +00:00
2017-01-20 20:45:07 +00:00
2017-03-23 10:46:00 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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