This reverts commit e20fbb00d0e0219b710da24664e81a10b12c703a. Reason for revert: Breaks WebRTC roll to Chromium, see: https://chromium-review.googlesource.com/c/chromium/src/+/6218060 Example of error: https://ci.chromium.org/ui/p/chrome/builders/ci/win-arm64-rel-ready/51821/test-results?sortby=&groupby= Original change's description: > Get DeviceScaleFactor for the captured monitor/screen > > Accesses DeviceScaleFactor using the windows API > GetScaleFactorForMonitor and adds it to the DesktopFrame. In a follow-up > CL, this value is propagated to > DesktopCaptureDevice::Core::OnCaptureResult where it is added to the > frame metadata. > > In a follow-up CL, add RegisterScaleChangeEvent to get notified whenever > the device scale factor changes. > > Design doc: go/expose-captured-surface-resolution > > Bug: chromium:383946052 > Change-Id: I363af33c569419d95ddf31a0cc2f9cecf6fb0c7b > Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/374344 > Reviewed-by: Henrik Andreassson <henrika@webrtc.org> > Reviewed-by: Mark Foltz <mfoltz@chromium.org> > Commit-Queue: Palak Agarwal <agpalak@google.com> > Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org> > Cr-Commit-Position: refs/heads/main@{#43827} Bug: chromium:383946052 Change-Id: I3065b278939ca0e686ee6da0f0721082bc0c99e8 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/375902 Owners-Override: Mirko Bonadei <mbonadei@webrtc.org> Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Cr-Commit-Position: refs/heads/main@{#43829}
155 lines
5.7 KiB
C++
155 lines
5.7 KiB
C++
/*
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* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_
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#define MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_
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#include <d3d11.h>
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#include <windows.graphics.capture.h>
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#include <windows.graphics.h>
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#include <wrl/client.h>
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#include <memory>
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#include "api/sequence_checker.h"
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#include "modules/desktop_capture/desktop_capture_options.h"
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#include "modules/desktop_capture/screen_capture_frame_queue.h"
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#include "modules/desktop_capture/shared_desktop_frame.h"
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#include "modules/desktop_capture/win/wgc_capture_source.h"
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#include "rtc_base/event.h"
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namespace webrtc {
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class WgcCaptureSession final {
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public:
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WgcCaptureSession(
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Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device,
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Microsoft::WRL::ComPtr<
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ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> item,
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ABI::Windows::Graphics::SizeInt32 size);
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// Disallow copy and assign.
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WgcCaptureSession(const WgcCaptureSession&) = delete;
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WgcCaptureSession& operator=(const WgcCaptureSession&) = delete;
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~WgcCaptureSession();
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HRESULT StartCapture(const DesktopCaptureOptions& options);
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// Returns a frame from the local frame queue, if any are present.
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bool GetFrame(std::unique_ptr<DesktopFrame>* output_frame,
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bool source_should_be_capturable);
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bool IsCaptureStarted() const {
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RTC_DCHECK_RUN_ON(&sequence_checker_);
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return is_capture_started_;
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}
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// We keep 2 buffers in the frame pool since it results in a good compromise
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// between latency/capture-rate and the rate at which
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// Direct3D11CaptureFramePool.TryGetNextFrame returns NULL and we have to fall
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// back to providing a copy from our external queue instead.
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// We make this public for tests.
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static constexpr int kNumBuffers = 2;
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private:
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// Initializes `mapped_texture_` with the properties of the `src_texture`,
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// overrides the values of some necessary properties like the
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// D3D11_CPU_ACCESS_READ flag. Also has optional parameters for what size
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// `mapped_texture_` should be, if they aren't provided we will use the size
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// of `src_texture`.
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HRESULT CreateMappedTexture(
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Microsoft::WRL::ComPtr<ID3D11Texture2D> src_texture,
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UINT width = 0,
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UINT height = 0);
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// Event handler for `item_`'s Closed event.
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HRESULT OnItemClosed(
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ABI::Windows::Graphics::Capture::IGraphicsCaptureItem* sender,
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IInspectable* event_args);
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// Wraps calls to ProcessFrame and deals with the uniqe start-up phase
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// ensuring that we always have one captured frame available.
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void EnsureFrame();
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// Process the captured frame and copy it to the `queue_`.
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HRESULT ProcessFrame();
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void RemoveEventHandler();
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bool FrameContentCanBeCompared();
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bool allow_zero_hertz() const { return allow_zero_hertz_; }
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std::unique_ptr<EventRegistrationToken> item_closed_token_;
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// A Direct3D11 Device provided by the caller. We use this to create an
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// IDirect3DDevice, and also to create textures that will hold the image data.
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Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
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// This item represents what we are capturing, we use it to create the
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// capture session, and also to listen for the Closed event.
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Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Capture::IGraphicsCaptureItem>
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item_;
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// The IDirect3DDevice is necessary to instantiate the frame pool.
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Microsoft::WRL::ComPtr<
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ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
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direct3d_device_;
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// The frame pool is where frames are deposited during capture, we retrieve
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// them from here with TryGetNextFrame().
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Microsoft::WRL::ComPtr<
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ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool>
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frame_pool_;
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// This texture holds the final image data. We made it a member so we can
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// reuse it, instead of having to create a new texture every time we grab a
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// frame.
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Microsoft::WRL::ComPtr<ID3D11Texture2D> mapped_texture_;
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// This is the size of `mapped_texture_` and the buffers in `frame_pool_`. We
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// store this as a member so we can compare it to the size of incoming frames
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// and resize if necessary.
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ABI::Windows::Graphics::SizeInt32 size_;
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// The capture session lets us set properties about the capture before it
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// starts such as whether to capture the mouse cursor, and it lets us tell WGC
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// to start capturing frames.
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Microsoft::WRL::ComPtr<
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ABI::Windows::Graphics::Capture::IGraphicsCaptureSession>
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session_;
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// Queue of captured video frames. The queue holds 2 frames and it avoids
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// alloc/dealloc per captured frame. Incoming frames from the internal frame
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// pool are copied to this queue after required processing in ProcessFrame().
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ScreenCaptureFrameQueue<SharedDesktopFrame> queue_;
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bool item_closed_ = false;
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bool is_capture_started_ = false;
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// Caches the value of DesktopCaptureOptions.allow_wgc_zero_hertz() in
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// StartCapture(). Adds 0Hz detection in ProcessFrame() when enabled which
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// adds complexity since memcmp() is performed on two successive frames.
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bool allow_zero_hertz_ = false;
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// Tracks damage region updates that were reported since the last time a frame
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// was captured. Currently only supports either the complete rect being
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// captured or an empty region. Will always be empty if `allow_zero_hertz_` is
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// false.
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DesktopRegion damage_region_;
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SequenceChecker sequence_checker_;
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};
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} // namespace webrtc
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#endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_
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