Magnus Jedvert 98d85fe9a4 Android: Expose underlying EGL context in API
This CL adds a way to extract the underlying android.opengl.EGLContext
and javax.microedition.khronos.egl.EGLContext for EglBase14 and
EglBase10 respectively. The reason is that clients can't be expected to
use only WebRTC's OpenGL code and might need to integrate with their
own GL code.

Bug: None
Change-Id: Ie00a564de45a090683542a52005da7e43c586ced
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/127888
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#27205}
2019-03-20 11:26:19 +00:00
..
2018-03-01 20:22:48 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.