This CL adds a way to extract the underlying android.opengl.EGLContext and javax.microedition.khronos.egl.EGLContext for EglBase14 and EglBase10 respectively. The reason is that clients can't be expected to use only WebRTC's OpenGL code and might need to integrate with their own GL code. Bug: None Change-Id: Ie00a564de45a090683542a52005da7e43c586ced Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/127888 Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#27205}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
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