At Meta, we have formatted the repo according to WebRTC .clang-format file. Currently, those changes are stored as patch and we'd like to apply them to the base WebRTC release instead. I will be submitting CLs per folder. The plan is to format all h|cc|mm|m files, while exlcuding Matlab files from the formatter as clang misinterprets them as ObjC. Formatting done via: git ls-files | grep -E '^api\/.*\.(h|cc)' | xargs clang-format -i No-Iwyu: Includes didn't change and it isn't related to formatting Bug: webrtc:42225392 Change-Id: I4d7470104983d5d32612f9347301354265fb34c8 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/373520 Commit-Queue: Harald Alvestrand <hta@webrtc.org> Reviewed-by: Danil Chapovalov <danilchap@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Cr-Commit-Position: refs/heads/main@{#43671}
How to write code in the api/ directory
Mostly, just follow the regular style guide, but:
- Note that
api/code is not exempt from the “.hand.ccfiles come in pairs” rule, so if you declare something inapi/path/to/foo.h, it should be defined inapi/path/to/foo.cc. - Headers in
api/should, if possible, not#includeheaders outsideapi/. It’s not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that we’re trying to shrink. .ccfiles inapi/, on the other hand, are free to#includeheaders outsideapi/.- Avoid structs in api, prefer classes.
The preferred way for api/ code to access non-api/ code is to call
it from a .cc file, so that users of our API headers won’t transitively
#include non-public headers.
For headers in api/ that need to refer to non-public types, forward
declarations are often a lesser evil than including non-public header files. The
usual rules still apply, though.
.cc files in api/ should preferably be kept reasonably small. If a
substantial implementation is needed, consider putting it with our non-public
code, and just call it from the api/ .cc file.
Avoid defining api with structs as it makes harder for the api to evolve. Your struct may gain invariant, or change how it represents data. Evolving struct from the api is particular challenging as it is designed to be used in other code bases and thus needs to be updated independetly from its usage. Class with accessors and setters makes such migration safer. See Google C++ style guide for more.
If you need to evolve existent struct in api, prefer first to convert it into a class.