Markus Handell 8d87c463d9 ZeroHertzAdapterMode: slow down repeats on quality convergence.
The frame cadence adapter previously resulted in unconditional
frame repeating at max FPS. Change this to slow down to an idle
rate (1 Hz) when quality convergence in all configured spatial
layers has been achieved.

go/rtc-0hz-present

Bug: chromium:1255737
Change-Id: Ifa593dbf8a61aa29da20ac250da332734ae82791
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/241421
Reviewed-by: Erik Språng <sprang@webrtc.org>
Reviewed-by: Niels Moller <nisse@webrtc.org>
Commit-Queue: Markus Handell <handellm@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#35547}
2021-12-16 12:01:30 +00:00
..
2021-11-30 10:31:16 +00:00
2021-08-16 14:38:57 +00:00
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How to write code in the api/ directory

Mostly, just follow the regular style guide, but:

  • Note that api/ code is not exempt from the “.h and .cc files come in pairs” rule, so if you declare something in api/path/to/foo.h, it should be defined in api/path/to/foo.cc.
  • Headers in api/ should, if possible, not #include headers outside api/. Its not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that were trying to shrink.
  • .cc files in api/, on the other hand, are free to #include headers outside api/.

That is, the preferred way for api/ code to access non-api/ code is to call it from a .cc file, so that users of our API headers wont transitively #include non-public headers.

For headers in api/ that need to refer to non-public types, forward declarations are often a lesser evil than including non-public header files. The usual rules still apply, though.

.cc files in api/ should preferably be kept reasonably small. If a substantial implementation is needed, consider putting it with our non-public code, and just call it from the api/ .cc file.