Linus Nilsson 40ce7674c4 Adopt RenderSynchronizer in EglThread and EglRenderer
This gives the option to synchronize rendering updates with
the display refresh cycle and limit effective updates to a certain frame
rate.
go/meet-android-synchronized-rendering

Bug: b/217863437
Change-Id: I4938a10f4e80d98a17e28f2e397fbb95117a3e4c
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/325061
Reviewed-by: Ranveer Aggarwal‎ <ranvr@webrtc.org>
Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
Reviewed-by: Sergey Silkin <ssilkin@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#41012}
2023-10-26 08:59:24 +00:00
2022-02-20 14:22:13 +00:00
2023-06-02 07:49:24 +00:00
2022-12-02 09:21:47 +00:00
2023-09-25 15:56:09 +00:00
2023-08-22 11:32:06 +00:00
2023-05-16 08:24:54 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See here for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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