Adopt RenderSynchronizer in EglThread and EglRenderer

This gives the option to synchronize rendering updates with
the display refresh cycle and limit effective updates to a certain frame
rate.
go/meet-android-synchronized-rendering

Bug: b/217863437
Change-Id: I4938a10f4e80d98a17e28f2e397fbb95117a3e4c
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/325061
Reviewed-by: Ranveer Aggarwal‎ <ranvr@webrtc.org>
Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
Reviewed-by: Sergey Silkin <ssilkin@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#41012}
This commit is contained in:
Linus Nilsson 2023-10-26 09:47:21 +02:00 committed by WebRTC LUCI CQ
parent b9b4609747
commit 40ce7674c4
2 changed files with 103 additions and 16 deletions

View File

@ -562,6 +562,32 @@ public class EglRenderer implements VideoSink {
}
}
private void swapBuffersOnRenderThread(final VideoFrame frame, long swapBuffersStartTimeNs) {
synchronized (threadLock) {
if (eglThread != null) {
eglThread.scheduleRenderUpdate(
runsInline -> {
if (!runsInline) {
if (eglBase == null || !eglBase.hasSurface()) {
return;
}
eglBase.makeCurrent();
}
if (usePresentationTimeStamp) {
eglBase.swapBuffers(frame.getTimestampNs());
} else {
eglBase.swapBuffers();
}
synchronized (statisticsLock) {
renderSwapBufferTimeNs += (System.nanoTime() - swapBuffersStartTimeNs);
}
});
}
}
}
/**
* Renders and releases `pendingFrame`.
*/
@ -638,17 +664,11 @@ public class EglRenderer implements VideoSink {
eglBase.surfaceWidth(), eglBase.surfaceHeight());
final long swapBuffersStartTimeNs = System.nanoTime();
if (usePresentationTimeStamp) {
eglBase.swapBuffers(frame.getTimestampNs());
} else {
eglBase.swapBuffers();
}
swapBuffersOnRenderThread(frame, swapBuffersStartTimeNs);
final long currentTimeNs = System.nanoTime();
synchronized (statisticsLock) {
++framesRendered;
renderTimeNs += (currentTimeNs - startTimeNs);
renderSwapBufferTimeNs += (currentTimeNs - swapBuffersStartTimeNs);
renderTimeNs += (swapBuffersStartTimeNs - startTimeNs);
}
}
@ -663,8 +683,8 @@ public class EglRenderer implements VideoSink {
drawer.release();
frameDrawer.release();
bitmapTextureFramebuffer.release();
// Continue here on purpose and retry again for next frame. In worst case, this is a continous
// problem and no more frames will be drawn.
// Continue here on purpose and retry again for next frame. In worst case, this is a
// continuous problem and no more frames will be drawn.
} finally {
frame.release();
}

View File

@ -21,7 +21,7 @@ import java.util.List;
import org.webrtc.EglBase.EglConnection;
/** EGL graphics thread that allows multiple clients to share the same underlying EGLContext. */
public class EglThread {
public class EglThread implements RenderSynchronizer.Listener {
/** Callback for externally managed reference count. */
public interface ReleaseMonitor {
/**
@ -31,8 +31,21 @@ public class EglThread {
boolean onRelease(EglThread eglThread);
}
public static EglThread create(@Nullable ReleaseMonitor releaseMonitor,
@Nullable final EglBase.Context sharedContext, final int[] configAttributes) {
/** Interface for clients to schedule rendering updates that will run synchronized. */
public interface RenderUpdate {
/**
* Called by EglThread when the rendering window is open. `runsInline` is true when the update
* is executed directly while the client schedules the update.
*/
void update(boolean runsInline);
}
public static EglThread create(
@Nullable ReleaseMonitor releaseMonitor,
@Nullable final EglBase.Context sharedContext,
final int[] configAttributes,
@Nullable RenderSynchronizer renderSynchronizer) {
final HandlerThread renderThread = new HandlerThread("EglThread");
renderThread.start();
HandlerWithExceptionCallbacks handler =
@ -53,7 +66,17 @@ public class EglThread {
});
return new EglThread(
releaseMonitor != null ? releaseMonitor : eglThread -> true, handler, eglConnection);
releaseMonitor != null ? releaseMonitor : eglThread -> true,
handler,
eglConnection,
renderSynchronizer);
}
public static EglThread create(
@Nullable ReleaseMonitor releaseMonitor,
@Nullable final EglBase.Context sharedContext,
final int[] configAttributes) {
return create(releaseMonitor, sharedContext, configAttributes, /* renderSynchronizer= */ null);
}
/**
@ -98,12 +121,22 @@ public class EglThread {
private final ReleaseMonitor releaseMonitor;
private final HandlerWithExceptionCallbacks handler;
private final EglConnection eglConnection;
private final RenderSynchronizer renderSynchronizer;
private final List<RenderUpdate> pendingRenderUpdates = new ArrayList<>();
private boolean renderWindowOpen = true;
private EglThread(ReleaseMonitor releaseMonitor, HandlerWithExceptionCallbacks handler,
EglConnection eglConnection) {
private EglThread(
ReleaseMonitor releaseMonitor,
HandlerWithExceptionCallbacks handler,
EglConnection eglConnection,
RenderSynchronizer renderSynchronizer) {
this.releaseMonitor = releaseMonitor;
this.handler = handler;
this.eglConnection = eglConnection;
this.renderSynchronizer = renderSynchronizer;
if (renderSynchronizer != null) {
renderSynchronizer.registerListener(this);
}
}
public void release() {
@ -112,6 +145,10 @@ public class EglThread {
return;
}
if (renderSynchronizer != null) {
renderSynchronizer.removeListener(this);
}
handler.post(eglConnection::release);
handler.getLooper().quitSafely();
}
@ -146,4 +183,34 @@ public class EglThread {
public void removeExceptionCallback(Runnable callback) {
handler.removeExceptionCallback(callback);
}
/**
* Schedules a render update (like swapBuffers) to be run in sync with other updates on the next
* open render window. If the render window is currently open the update will run immediately.
* This method must be called on the EglThread during a render pass.
*/
public void scheduleRenderUpdate(RenderUpdate update) {
if (renderWindowOpen) {
update.update(/* runsInline = */true);
} else {
pendingRenderUpdates.add(update);
}
}
@Override
public void onRenderWindowOpen() {
handler.post(
() -> {
renderWindowOpen = true;
for (RenderUpdate update : pendingRenderUpdates) {
update.update(/* runsInline = */false);
}
pendingRenderUpdates.clear();
});
}
@Override
public void onRenderWindowClose() {
handler.post(() -> renderWindowOpen = false);
}
}