This should avoid some resampling before any packets have been received given that the vast majority of devices use 48k sample rate and the most common codec is Opus (which we always decode in 48k). Bug: none Change-Id: Ie7baea57c3eb1b763a6460c3b06b56d67b2b258e Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/280662 Commit-Queue: Jakob Ivarsson <jakobi@webrtc.org> Reviewed-by: Henrik Lundin <henrik.lundin@webrtc.org> Cr-Commit-Position: refs/heads/main@{#38536}
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WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See here for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: https://ci.chromium.org/p/webrtc/g/ci/console
- Coding style guide
- Code of conduct
- Reporting bugs
- Documentation
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
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