This gives the option to synchronize rendering updates with
the display refresh cycle and limit effective updates to a certain frame
rate.
go/meet-android-synchronized-rendering
Bug: b/217863437
Change-Id: I4938a10f4e80d98a17e28f2e397fbb95117a3e4c
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/325061
Reviewed-by: Ranveer Aggarwal <ranvr@webrtc.org>
Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
Reviewed-by: Sergey Silkin <ssilkin@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#41012}
This allows EglRenderer to preserve existing behavior of
not sending any more tasks to the render thread after an
GL exception has been thrown.
Bug: b/225229697
Change-Id: I09e7cc48bf139aab4c9e147c2b24972ccd401672
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/311548
Reviewed-by: Sergey Silkin <ssilkin@webrtc.org>
Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#40419}
Not doing so seems to have caused issues with creating window surfaces
on that context later on.
Bug: b/225229697
Change-Id: Id202c93c4e51d1661e79a4b37751d11fcd64c119
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/311462
Reviewed-by: Xavier Lepaul <xalep@webrtc.org>
Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#40411}
EglThread can be shared by multiple clients each using their own
EglBase instance, but sharing thread and EglConnection.
go/meet-android-eglcontext-reduction
Bug: b/225229697
Change-Id: I2d18b92bdef51362a9dbd9c0af56cb868e29869d
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/305462
Reviewed-by: Magnus Jedvert <magjed@webrtc.org>
Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
Reviewed-by: Xavier Lepaul <xalep@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#40121}