webrtc_m130/webrtc/modules/audio_device/android/audio_device_template.h
henrika 8324b525dc Adding playout volume control to WebRtcAudioTrack.java.
Also adds a framework for an AudioManager to be used by both sides (playout and recording).
This initial implementation only does very simple tasks like setting up the correct audio
mode (needed for correct volume behavior). Note that this CL is mainly about modifying
the volume. The added AudioManager is only a place holder for future work. I could have
done the same parts in the WebRtcAudioTrack class but feel that it is better to move these
parts to an AudioManager already at this stage.

The AudioManager supports Init() where actual audio changes are done (set audio mode etc.)
but it can also be used a simple "construct-and-store-audio-parameters" unit, which is the
case here. Hence, the AM now serves as the center for getting audio parameters and then inject
these into playout and recording sides. Previously, both sides acquired their own parameters
and that is more error prone.

BUG=NONE
TEST=AudioDeviceTest
R=perkj@webrtc.org, phoglund@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/45829004

Cr-Commit-Position: refs/heads/master@{#8875}
2015-03-27 09:56:35 +00:00

423 lines
10 KiB
C++

/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
#define WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
#include "webrtc/base/checks.h"
#include "webrtc/modules/audio_device/android/audio_manager.h"
#include "webrtc/modules/audio_device/audio_device_generic.h"
#include "webrtc/system_wrappers/interface/trace.h"
namespace webrtc {
// InputType/OutputType can be any class that implements the capturing/rendering
// part of the AudioDeviceGeneric API.
template <class InputType, class OutputType>
class AudioDeviceTemplate : public AudioDeviceGeneric {
public:
static void SetAndroidAudioDeviceObjects(void* javaVM,
void* context) {
AudioManager::SetAndroidAudioDeviceObjects(javaVM, context);
OutputType::SetAndroidAudioDeviceObjects(javaVM, context);
InputType::SetAndroidAudioDeviceObjects(javaVM, context);
}
static void ClearAndroidAudioDeviceObjects() {
OutputType::ClearAndroidAudioDeviceObjects();
InputType::ClearAndroidAudioDeviceObjects();
AudioManager::ClearAndroidAudioDeviceObjects();
}
// TODO(henrika): remove id.
explicit AudioDeviceTemplate(const int32_t id)
: audio_manager_(),
output_(&audio_manager_),
input_(&output_, &audio_manager_) {
}
virtual ~AudioDeviceTemplate() {
}
int32_t ActiveAudioLayer(
AudioDeviceModule::AudioLayer& audioLayer) const override {
audioLayer = AudioDeviceModule::kPlatformDefaultAudio;
return 0;
};
int32_t Init() override {
return audio_manager_.Init() | output_.Init() | input_.Init();
}
int32_t Terminate() override {
return output_.Terminate() | input_.Terminate() | audio_manager_.Close();
}
bool Initialized() const override {
return true;
}
int16_t PlayoutDevices() override {
return 1;
}
int16_t RecordingDevices() override {
return 1;
}
int32_t PlayoutDeviceName(
uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) override {
FATAL() << "Should never be called";
return -1;
}
int32_t RecordingDeviceName(
uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) override {
FATAL() << "Should never be called";
return -1;
}
int32_t SetPlayoutDevice(uint16_t index) override {
// OK to use but it has no effect currently since device selection is
// done using Andoid APIs instead.
return 0;
}
int32_t SetPlayoutDevice(
AudioDeviceModule::WindowsDeviceType device) override {
FATAL() << "Should never be called";
return -1;
}
int32_t SetRecordingDevice(uint16_t index) override {
// OK to use but it has no effect currently since device selection is
// done using Andoid APIs instead.
return 0;
}
int32_t SetRecordingDevice(
AudioDeviceModule::WindowsDeviceType device) override {
FATAL() << "Should never be called";
return -1;
}
int32_t PlayoutIsAvailable(bool& available) override {
available = true;
return 0;
}
int32_t InitPlayout() override {
return output_.InitPlayout();
}
bool PlayoutIsInitialized() const override {
return output_.PlayoutIsInitialized();
}
int32_t RecordingIsAvailable(bool& available) override {
available = true;
return 0;
}
int32_t InitRecording() override {
return input_.InitRecording();
}
bool RecordingIsInitialized() const override {
return input_.RecordingIsInitialized();
}
int32_t StartPlayout() override {
return output_.StartPlayout();
}
int32_t StopPlayout() override {
return output_.StopPlayout();
}
bool Playing() const override {
return output_.Playing();
}
int32_t StartRecording() override {
return input_.StartRecording();
}
int32_t StopRecording() override {
return input_.StopRecording();
}
bool Recording() const override {
return input_.Recording() ;
}
int32_t SetAGC(bool enable) override {
if (enable) {
FATAL() << "Should never be called";
}
return -1;
}
bool AGC() const override {
return false;
}
int32_t SetWaveOutVolume(
uint16_t volumeLeft, uint16_t volumeRight) override {
FATAL() << "Should never be called";
return -1;
}
int32_t WaveOutVolume(
uint16_t& volumeLeft, uint16_t& volumeRight) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t InitSpeaker() override {
return 0;
}
bool SpeakerIsInitialized() const override {
return true;
}
int32_t InitMicrophone() override {
return 0;
}
bool MicrophoneIsInitialized() const override {
return true;
}
int32_t SpeakerVolumeIsAvailable(bool& available) override {
return output_.SpeakerVolumeIsAvailable(available);
}
int32_t SetSpeakerVolume(uint32_t volume) override {
return output_.SetSpeakerVolume(volume);
}
int32_t SpeakerVolume(uint32_t& volume) const override {
return output_.SpeakerVolume(volume);
}
int32_t MaxSpeakerVolume(uint32_t& maxVolume) const override {
return output_.MaxSpeakerVolume(maxVolume);
}
int32_t MinSpeakerVolume(uint32_t& minVolume) const override {
return output_.MinSpeakerVolume(minVolume);
}
int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneVolumeIsAvailable(bool& available) override{
available = false;
FATAL() << "Should never be called";
return -1;
}
int32_t SetMicrophoneVolume(uint32_t volume) override {
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneVolume(uint32_t& volume) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t MinMicrophoneVolume(uint32_t& minVolume) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneVolumeStepSize(uint16_t& stepSize) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t SpeakerMuteIsAvailable(bool& available) override {
FATAL() << "Should never be called";
return -1;
}
int32_t SetSpeakerMute(bool enable) override {
FATAL() << "Should never be called";
return -1;
}
int32_t SpeakerMute(bool& enabled) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneMuteIsAvailable(bool& available) override {
FATAL() << "Not implemented";
return -1;
}
int32_t SetMicrophoneMute(bool enable) override {
FATAL() << "Not implemented";
return -1;
}
int32_t MicrophoneMute(bool& enabled) const override {
FATAL() << "Not implemented";
return -1;
}
int32_t MicrophoneBoostIsAvailable(bool& available) override {
FATAL() << "Should never be called";
return -1;
}
int32_t SetMicrophoneBoost(bool enable) override {
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneBoost(bool& enabled) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t StereoPlayoutIsAvailable(bool& available) override {
available = false;
return 0;
}
// TODO(henrika): add support.
int32_t SetStereoPlayout(bool enable) override {
return -1;
}
// TODO(henrika): add support.
int32_t StereoPlayout(bool& enabled) const override {
enabled = false;
FATAL() << "Should never be called";
return -1;
}
int32_t StereoRecordingIsAvailable(bool& available) override {
available = false;
return 0;
}
int32_t SetStereoRecording(bool enable) override {
return -1;
}
int32_t StereoRecording(bool& enabled) const override {
enabled = false;
return 0;
}
int32_t SetPlayoutBuffer(
const AudioDeviceModule::BufferType type, uint16_t sizeMS) override {
FATAL() << "Should never be called";
return -1;
}
int32_t PlayoutBuffer(
AudioDeviceModule::BufferType& type, uint16_t& sizeMS) const override {
FATAL() << "Should never be called";
return -1;
}
int32_t PlayoutDelay(uint16_t& delayMS) const override {
return output_.PlayoutDelay(delayMS);
}
int32_t RecordingDelay(uint16_t& delayMS) const override {
return input_.RecordingDelay(delayMS);
}
int32_t CPULoad(uint16_t& load) const override {
FATAL() << "Should never be called";
return -1;
}
bool PlayoutWarning() const override {
return false;
}
bool PlayoutError() const override {
return false;
}
bool RecordingWarning() const override {
return false;
}
bool RecordingError() const override {
return false;
}
void ClearPlayoutWarning() override {}
void ClearPlayoutError() override {}
void ClearRecordingWarning() override {}
void ClearRecordingError() override {}
void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) override {
output_.AttachAudioBuffer(audioBuffer);
input_.AttachAudioBuffer(audioBuffer);
}
// TODO(henrika): remove
int32_t SetPlayoutSampleRate(const uint32_t samplesPerSec) override {
FATAL() << "Should never be called";
return -1;
}
int32_t SetLoudspeakerStatus(bool enable) override {
FATAL() << "Should never be called";
return -1;
}
int32_t GetLoudspeakerStatus(bool& enable) const override {
FATAL() << "Should never be called";
return -1;
}
bool BuiltInAECIsAvailable() const override {
return input_.BuiltInAECIsAvailable();
}
int32_t EnableBuiltInAEC(bool enable) override {
return input_.EnableBuiltInAEC(enable);
}
private:
AudioManager audio_manager_;
OutputType output_;
InputType input_;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_