Magnus Jedvert fae14804ee Android: Fix chroma sampling bug when converting from texture to YUV
The xUnit for the UV channels in SurfaceTextureHelper.YuvConverter is
currently calculated from 1 / (2 * width). It should be 1 / (width / 2)
instead.

R=nisse@webrtc.org

Review URL: https://codereview.webrtc.org/1862003002 .

Cr-Commit-Position: refs/heads/master@{#12274}
2016-04-07 07:26:54 +00:00
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