Bug: webrtc:163 Change-Id: I8308bf1f1b4cf57edd2eb8fda010cb8b667771a2 Reviewed-on: https://webrtc-review.googlesource.com/16361 Commit-Queue: Steve Anton <steveanton@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20483}
280 lines
9.5 KiB
C++
280 lines
9.5 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_STUNPORT_H_
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#define P2P_BASE_STUNPORT_H_
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#include <memory>
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#include <string>
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#include "p2p/base/port.h"
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#include "p2p/base/stunrequest.h"
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#include "rtc_base/asyncpacketsocket.h"
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// TODO(mallinath) - Rename stunport.cc|h to udpport.cc|h.
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namespace rtc {
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class AsyncResolver;
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class SignalThread;
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}
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namespace cricket {
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// Lifetime chosen for STUN ports on low-cost networks.
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static const int INFINITE_LIFETIME = -1;
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// Lifetime for STUN ports on high-cost networks: 2 minutes
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static const int HIGH_COST_PORT_KEEPALIVE_LIFETIME = 2 * 60 * 1000;
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// Communicates using the address on the outside of a NAT.
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class UDPPort : public Port {
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public:
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static UDPPort* Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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rtc::AsyncPacketSocket* socket,
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const std::string& username,
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const std::string& password,
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const std::string& origin,
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bool emit_local_for_anyaddress) {
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UDPPort* port = new UDPPort(thread, factory, network, socket, username,
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password, origin, emit_local_for_anyaddress);
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if (!port->Init()) {
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delete port;
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port = NULL;
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}
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return port;
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}
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static UDPPort* Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username,
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const std::string& password,
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const std::string& origin,
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bool emit_local_for_anyaddress) {
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UDPPort* port =
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new UDPPort(thread, factory, network, min_port, max_port, username,
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password, origin, emit_local_for_anyaddress);
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if (!port->Init()) {
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delete port;
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port = NULL;
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}
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return port;
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}
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~UDPPort() override;
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rtc::SocketAddress GetLocalAddress() const {
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return socket_->GetLocalAddress();
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}
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const ServerAddresses& server_addresses() const {
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return server_addresses_;
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}
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void set_server_addresses(const ServerAddresses& addresses) {
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server_addresses_ = addresses;
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}
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void PrepareAddress() override;
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Connection* CreateConnection(const Candidate& address,
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CandidateOrigin origin) override;
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int SetOption(rtc::Socket::Option opt, int value) override;
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int GetOption(rtc::Socket::Option opt, int* value) override;
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int GetError() override;
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bool HandleIncomingPacket(rtc::AsyncPacketSocket* socket,
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const char* data,
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size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time) override;
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bool SupportsProtocol(const std::string& protocol) const override;
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ProtocolType GetProtocol() const override;
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void set_stun_keepalive_delay(int delay) {
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stun_keepalive_delay_ = delay;
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}
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int stun_keepalive_delay() const {
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return stun_keepalive_delay_;
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}
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// Visible for testing.
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int stun_keepalive_lifetime() const { return stun_keepalive_lifetime_; }
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void set_stun_keepalive_lifetime(int lifetime) {
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stun_keepalive_lifetime_ = lifetime;
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}
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// Returns true if there is a pending request with type |msg_type|.
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bool HasPendingRequest(int msg_type) {
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return requests_.HasRequest(msg_type);
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}
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protected:
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UDPPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username,
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const std::string& password,
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const std::string& origin,
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bool emit_local_for_anyaddress);
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UDPPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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rtc::AsyncPacketSocket* socket,
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const std::string& username,
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const std::string& password,
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const std::string& origin,
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bool emit_local_for_anyaddress);
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bool Init();
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int SendTo(const void* data,
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size_t size,
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const rtc::SocketAddress& addr,
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const rtc::PacketOptions& options,
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bool payload) override;
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void UpdateNetworkCost() override;
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void OnLocalAddressReady(rtc::AsyncPacketSocket* socket,
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const rtc::SocketAddress& address);
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void OnReadPacket(rtc::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time);
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void OnSentPacket(rtc::AsyncPacketSocket* socket,
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const rtc::SentPacket& sent_packet) override;
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void OnReadyToSend(rtc::AsyncPacketSocket* socket);
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// This method will send STUN binding request if STUN server address is set.
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void MaybePrepareStunCandidate();
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void SendStunBindingRequests();
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// Helper function which will set |addr|'s IP to the default local address if
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// |addr| is the "any" address and |emit_local_for_anyaddress_| is true. When
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// returning false, it indicates that the operation has failed and the
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// address shouldn't be used by any candidate.
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bool MaybeSetDefaultLocalAddress(rtc::SocketAddress* addr) const;
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private:
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// A helper class which can be called repeatedly to resolve multiple
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// addresses, as opposed to rtc::AsyncResolverInterface, which can only
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// resolve one address per instance.
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class AddressResolver : public sigslot::has_slots<> {
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public:
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explicit AddressResolver(rtc::PacketSocketFactory* factory);
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~AddressResolver() override;
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void Resolve(const rtc::SocketAddress& address);
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bool GetResolvedAddress(const rtc::SocketAddress& input,
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int family,
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rtc::SocketAddress* output) const;
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// The signal is sent when resolving the specified address is finished. The
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// first argument is the input address, the second argument is the error
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// or 0 if it succeeded.
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sigslot::signal2<const rtc::SocketAddress&, int> SignalDone;
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private:
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typedef std::map<rtc::SocketAddress,
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rtc::AsyncResolverInterface*> ResolverMap;
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void OnResolveResult(rtc::AsyncResolverInterface* resolver);
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rtc::PacketSocketFactory* socket_factory_;
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ResolverMap resolvers_;
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};
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// DNS resolution of the STUN server.
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void ResolveStunAddress(const rtc::SocketAddress& stun_addr);
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void OnResolveResult(const rtc::SocketAddress& input, int error);
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void SendStunBindingRequest(const rtc::SocketAddress& stun_addr);
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// Below methods handles binding request responses.
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void OnStunBindingRequestSucceeded(
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const rtc::SocketAddress& stun_server_addr,
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const rtc::SocketAddress& stun_reflected_addr);
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void OnStunBindingOrResolveRequestFailed(
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const rtc::SocketAddress& stun_server_addr);
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// Sends STUN requests to the server.
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void OnSendPacket(const void* data, size_t size, StunRequest* req);
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// TODO(mallinaht) - Move this up to cricket::Port when SignalAddressReady is
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// changed to SignalPortReady.
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void MaybeSetPortCompleteOrError();
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bool HasCandidateWithAddress(const rtc::SocketAddress& addr) const;
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// If this is a low-cost network, it will keep on sending STUN binding
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// requests indefinitely to keep the NAT binding alive. Otherwise, stop
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// sending STUN binding requests after HIGH_COST_PORT_KEEPALIVE_LIFETIME.
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int GetStunKeepaliveLifetime() {
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return (network_cost() >= rtc::kNetworkCostHigh)
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? HIGH_COST_PORT_KEEPALIVE_LIFETIME
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: INFINITE_LIFETIME;
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}
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ServerAddresses server_addresses_;
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ServerAddresses bind_request_succeeded_servers_;
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ServerAddresses bind_request_failed_servers_;
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StunRequestManager requests_;
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rtc::AsyncPacketSocket* socket_;
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int error_;
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std::unique_ptr<AddressResolver> resolver_;
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bool ready_;
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int stun_keepalive_delay_;
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int stun_keepalive_lifetime_ = INFINITE_LIFETIME;
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// This is true by default and false when
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// PORTALLOCATOR_DISABLE_DEFAULT_LOCAL_CANDIDATE is specified.
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bool emit_local_for_anyaddress_;
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friend class StunBindingRequest;
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};
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class StunPort : public UDPPort {
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public:
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static StunPort* Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username,
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const std::string& password,
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const ServerAddresses& servers,
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const std::string& origin);
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void PrepareAddress() override;
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protected:
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StunPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username,
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const std::string& password,
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const ServerAddresses& servers,
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const std::string& origin);
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};
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} // namespace cricket
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#endif // P2P_BASE_STUNPORT_H_
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