In https://webrtc-review.googlesource.com/c/src/+/1560 we moved WebRTC from src/webrtc to src/ (in order to preserve an healthy git history). This CL takes care of fixing header guards, #include paths, etc... NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true TBR=tommi@webrtc.org Bug: chromium:611808 Change-Id: Iea91618212bee0af16aa3f05071eab8f93706578 Reviewed-on: https://webrtc-review.googlesource.com/1561 Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Henrik Kjellander <kjellander@webrtc.org> Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Cr-Commit-Position: refs/heads/master@{#19846}
146 lines
5.5 KiB
C++
146 lines
5.5 KiB
C++
/*
|
|
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license
|
|
* that can be found in the LICENSE file in the root of the source
|
|
* tree. An additional intellectual property rights grant can be found
|
|
* in the file PATENTS. All contributing project authors may
|
|
* be found in the AUTHORS file in the root of the source tree.
|
|
*/
|
|
|
|
#ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_
|
|
#define MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_
|
|
|
|
#include <comdef.h>
|
|
#include <wrl/client.h>
|
|
#include <DXGI.h>
|
|
#include <DXGI1_2.h>
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "modules/desktop_capture/desktop_frame_rotation.h"
|
|
#include "modules/desktop_capture/desktop_geometry.h"
|
|
#include "modules/desktop_capture/desktop_region.h"
|
|
#include "modules/desktop_capture/shared_desktop_frame.h"
|
|
#include "modules/desktop_capture/win/d3d_device.h"
|
|
#include "modules/desktop_capture/win/dxgi_context.h"
|
|
#include "modules/desktop_capture/win/dxgi_texture.h"
|
|
#include "rtc_base/criticalsection.h"
|
|
#include "rtc_base/thread_annotations.h"
|
|
|
|
namespace webrtc {
|
|
|
|
// Duplicates the content on one IDXGIOutput, i.e. one monitor attached to one
|
|
// video card. None of functions in this class is thread-safe.
|
|
class DxgiOutputDuplicator {
|
|
public:
|
|
using Context = DxgiOutputContext;
|
|
|
|
// Creates an instance of DxgiOutputDuplicator from a D3dDevice and one of its
|
|
// IDXGIOutput1. Caller must maintain the lifetime of device, to make sure it
|
|
// outlives this instance. Only DxgiAdapterDuplicator can create an instance.
|
|
DxgiOutputDuplicator(const D3dDevice& device,
|
|
const Microsoft::WRL::ComPtr<IDXGIOutput1>& output,
|
|
const DXGI_OUTPUT_DESC& desc);
|
|
|
|
// To allow this class to work with vector.
|
|
DxgiOutputDuplicator(DxgiOutputDuplicator&& other);
|
|
|
|
// Destructs this instance. We need to make sure texture_ has been released
|
|
// before duplication_.
|
|
~DxgiOutputDuplicator();
|
|
|
|
// Initializes duplication_ object.
|
|
bool Initialize();
|
|
|
|
// Copies the content of current IDXGIOutput to the |target|. To improve the
|
|
// performance, this function copies only regions merged from
|
|
// |context|->updated_region and DetectUpdatedRegion(). The |offset| decides
|
|
// the offset in the |target| where the content should be copied to. i.e. this
|
|
// function copies the content to the rectangle of (offset.x(), offset.y()) to
|
|
// (offset.x() + desktop_rect_.width(), offset.y() + desktop_rect_.height()).
|
|
// Returns false in case of a failure.
|
|
bool Duplicate(Context* context,
|
|
DesktopVector offset,
|
|
SharedDesktopFrame* target);
|
|
|
|
// Returns the desktop rect covered by this DxgiOutputDuplicator.
|
|
DesktopRect desktop_rect() const { return desktop_rect_; }
|
|
|
|
// Returns the device name from DXGI_OUTPUT_DESC in utf8 encoding.
|
|
const std::string& device_name() const { return device_name_; }
|
|
|
|
void Setup(Context* context);
|
|
|
|
void Unregister(const Context* const context);
|
|
|
|
// How many frames have been captured by this DxigOutputDuplicator.
|
|
int64_t num_frames_captured() const;
|
|
|
|
// Moves |desktop_rect_|. See DxgiDuplicatorController::TranslateRect().
|
|
void TranslateRect(const DesktopVector& position);
|
|
|
|
private:
|
|
// Calls DoDetectUpdatedRegion(). If it fails, this function sets the
|
|
// |updated_region| as entire UntranslatedDesktopRect().
|
|
void DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
|
|
DesktopRegion* updated_region);
|
|
|
|
// Returns untranslated updated region, which are directly returned by Windows
|
|
// APIs. Returns false in case of a failure.
|
|
bool DoDetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
|
|
DesktopRegion* updated_region);
|
|
|
|
bool ReleaseFrame();
|
|
|
|
// Initializes duplication_ instance. Expects duplication_ is in empty status.
|
|
// Returns false if system does not support IDXGIOutputDuplication.
|
|
bool DuplicateOutput();
|
|
|
|
// Returns a DesktopRect with the same size of desktop_size(), but translated
|
|
// by offset.
|
|
DesktopRect GetTranslatedDesktopRect(DesktopVector offset) const;
|
|
|
|
// Returns a DesktopRect with the same size of desktop_size(), but starts from
|
|
// (0, 0).
|
|
DesktopRect GetUntranslatedDesktopRect() const;
|
|
|
|
// Spreads changes from |context| to other registered Context(s) in
|
|
// contexts_.
|
|
void SpreadContextChange(const Context* const context);
|
|
|
|
// Returns the size of desktop rectangle current instance representing.
|
|
DesktopSize desktop_size() const;
|
|
|
|
const D3dDevice device_;
|
|
const Microsoft::WRL::ComPtr<IDXGIOutput1> output_;
|
|
const std::string device_name_;
|
|
DesktopRect desktop_rect_;
|
|
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_;
|
|
DXGI_OUTDUPL_DESC desc_;
|
|
std::vector<uint8_t> metadata_;
|
|
std::unique_ptr<DxgiTexture> texture_;
|
|
Rotation rotation_;
|
|
DesktopSize unrotated_size_;
|
|
|
|
// After each AcquireNextFrame() function call, updated_region_(s) of all
|
|
// active Context(s) need to be updated. Since they have missed the
|
|
// change this time. And during next Duplicate() function call, their
|
|
// updated_region_ will be merged and copied.
|
|
std::vector<Context*> contexts_;
|
|
|
|
// The last full frame of this output and its offset. If on AcquireNextFrame()
|
|
// failed because of timeout, i.e. no update, we can copy content from
|
|
// |last_frame_|.
|
|
std::unique_ptr<SharedDesktopFrame> last_frame_;
|
|
DesktopVector last_frame_offset_;
|
|
|
|
int64_t num_frames_captured_ = 0;
|
|
};
|
|
|
|
} // namespace webrtc
|
|
|
|
#endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_
|