In https://webrtc-review.googlesource.com/c/src/+/1560 we moved WebRTC from src/webrtc to src/ (in order to preserve an healthy git history). This CL takes care of fixing header guards, #include paths, etc... NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true TBR=tommi@webrtc.org Bug: chromium:611808 Change-Id: Iea91618212bee0af16aa3f05071eab8f93706578 Reviewed-on: https://webrtc-review.googlesource.com/1561 Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Henrik Kjellander <kjellander@webrtc.org> Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Cr-Commit-Position: refs/heads/master@{#19846}
194 lines
7.5 KiB
C++
194 lines
7.5 KiB
C++
/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MEDIA_SCTP_SCTPTRANSPORT_H_
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#define MEDIA_SCTP_SCTPTRANSPORT_H_
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#include <errno.h>
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#include <memory> // for unique_ptr.
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#include <set>
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#include <string>
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#include <vector>
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#include "rtc_base/asyncinvoker.h"
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#include "rtc_base/constructormagic.h"
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#include "rtc_base/copyonwritebuffer.h"
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#include "rtc_base/sigslot.h"
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#include "rtc_base/thread.h"
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// For SendDataParams/ReceiveDataParams.
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#include "media/base/mediachannel.h"
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#include "media/sctp/sctptransportinternal.h"
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// Defined by "usrsctplib/usrsctp.h"
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struct sockaddr_conn;
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struct sctp_assoc_change;
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struct sctp_stream_reset_event;
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// Defined by <sys/socket.h>
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struct socket;
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namespace cricket {
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// Holds data to be passed on to a channel.
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struct SctpInboundPacket;
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// From channel calls, data flows like this:
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// [network thread (although it can in princple be another thread)]
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// 1. SctpTransport::SendData(data)
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// 2. usrsctp_sendv(data)
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// [network thread returns; sctp thread then calls the following]
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// 3. OnSctpOutboundPacket(wrapped_data)
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// [sctp thread returns having async invoked on the network thread]
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// 4. SctpTransport::OnPacketFromSctpToNetwork(wrapped_data)
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// 5. TransportChannel::SendPacket(wrapped_data)
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// 6. ... across network ... a packet is sent back ...
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// 7. SctpTransport::OnPacketReceived(wrapped_data)
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// 8. usrsctp_conninput(wrapped_data)
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// [network thread returns; sctp thread then calls the following]
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// 9. OnSctpInboundData(data)
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// [sctp thread returns having async invoked on the network thread]
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// 10. SctpTransport::OnInboundPacketFromSctpToChannel(inboundpacket)
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// 11. SctpTransport::OnDataFromSctpToChannel(data)
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// 12. SctpTransport::SignalDataReceived(data)
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// [from the same thread, methods registered/connected to
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// SctpTransport are called with the recieved data]
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// TODO(zhihuang): Rename "channel" to "transport" on network-level.
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class SctpTransport : public SctpTransportInternal,
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public sigslot::has_slots<> {
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public:
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// |network_thread| is where packets will be processed and callbacks from
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// this transport will be posted, and is the only thread on which public
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// methods can be called.
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// |channel| is required (must not be null).
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SctpTransport(rtc::Thread* network_thread,
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rtc::PacketTransportInternal* channel);
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~SctpTransport() override;
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// SctpTransportInternal overrides (see sctptransportinternal.h for comments).
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void SetTransportChannel(rtc::PacketTransportInternal* channel) override;
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bool Start(int local_port, int remote_port) override;
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bool OpenStream(int sid) override;
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bool ResetStream(int sid) override;
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bool SendData(const SendDataParams& params,
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const rtc::CopyOnWriteBuffer& payload,
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SendDataResult* result = nullptr) override;
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bool ReadyToSendData() override;
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void set_debug_name_for_testing(const char* debug_name) override {
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debug_name_ = debug_name;
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}
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// Exposed to allow Post call from c-callbacks.
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// TODO(deadbeef): Remove this or at least make it return a const pointer.
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rtc::Thread* network_thread() const { return network_thread_; }
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private:
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void ConnectTransportChannelSignals();
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void DisconnectTransportChannelSignals();
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// Creates the socket and connects.
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bool Connect();
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// Returns false when opening the socket failed.
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bool OpenSctpSocket();
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// Helpet method to set socket options.
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bool ConfigureSctpSocket();
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// Sets |sock_ |to nullptr.
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void CloseSctpSocket();
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// Sends a SCTP_RESET_STREAM for all streams in closing_ssids_.
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bool SendQueuedStreamResets();
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// Sets the "ready to send" flag and fires signal if needed.
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void SetReadyToSendData();
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// Callbacks from DTLS channel.
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void OnWritableState(rtc::PacketTransportInternal* transport);
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virtual void OnPacketRead(rtc::PacketTransportInternal* transport,
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const char* data,
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size_t len,
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const rtc::PacketTime& packet_time,
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int flags);
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// Methods related to usrsctp callbacks.
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void OnSendThresholdCallback();
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sockaddr_conn GetSctpSockAddr(int port);
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// Called using |invoker_| to send packet on the network.
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void OnPacketFromSctpToNetwork(const rtc::CopyOnWriteBuffer& buffer);
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// Called using |invoker_| to decide what to do with the packet.
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// The |flags| parameter is used by SCTP to distinguish notification packets
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// from other types of packets.
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void OnInboundPacketFromSctpToChannel(const rtc::CopyOnWriteBuffer& buffer,
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ReceiveDataParams params,
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int flags);
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void OnDataFromSctpToChannel(const ReceiveDataParams& params,
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const rtc::CopyOnWriteBuffer& buffer);
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void OnNotificationFromSctp(const rtc::CopyOnWriteBuffer& buffer);
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void OnNotificationAssocChange(const sctp_assoc_change& change);
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void OnStreamResetEvent(const struct sctp_stream_reset_event* evt);
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// Responsible for marshalling incoming data to the channels listeners, and
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// outgoing data to the network interface.
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rtc::Thread* network_thread_;
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// Helps pass inbound/outbound packets asynchronously to the network thread.
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rtc::AsyncInvoker invoker_;
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// Underlying DTLS channel.
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rtc::PacketTransportInternal* transport_channel_;
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bool was_ever_writable_ = false;
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int local_port_ = kSctpDefaultPort;
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int remote_port_ = kSctpDefaultPort;
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struct socket* sock_ = nullptr; // The socket created by usrsctp_socket(...).
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// Has Start been called? Don't create SCTP socket until it has.
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bool started_ = false;
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// Are we ready to queue data (SCTP socket created, and not blocked due to
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// congestion control)? Different than |transport_channel_|'s "ready to
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// send".
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bool ready_to_send_data_ = false;
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typedef std::set<uint32_t> StreamSet;
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// When a data channel opens a stream, it goes into open_streams_. When we
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// want to close it, the stream's ID goes into queued_reset_streams_. When
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// we actually transmit a RE-CONFIG chunk with that stream ID, the ID goes
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// into sent_reset_streams_. When we get a response RE-CONFIG chunk back
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// acknowledging the reset, we remove the stream ID from
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// sent_reset_streams_. We use sent_reset_streams_ to differentiate
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// between acknowledgment RE-CONFIG and peer-initiated RE-CONFIGs.
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StreamSet open_streams_;
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StreamSet queued_reset_streams_;
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StreamSet sent_reset_streams_;
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// A static human-readable name for debugging messages.
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const char* debug_name_ = "SctpTransport";
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// Hides usrsctp interactions from this header file.
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class UsrSctpWrapper;
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RTC_DISALLOW_COPY_AND_ASSIGN(SctpTransport);
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};
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class SctpTransportFactory : public SctpTransportInternalFactory {
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public:
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explicit SctpTransportFactory(rtc::Thread* network_thread)
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: network_thread_(network_thread) {}
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std::unique_ptr<SctpTransportInternal> CreateSctpTransport(
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rtc::PacketTransportInternal* channel) override {
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return std::unique_ptr<SctpTransportInternal>(
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new SctpTransport(network_thread_, channel));
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}
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private:
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rtc::Thread* network_thread_;
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};
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} // namespace cricket
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#endif // MEDIA_SCTP_SCTPTRANSPORT_H_
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