Magnus Jedvert f355e1a0f6 Add glUseProgram to the list of GL functions requiring synchronization
We have observed an internal deadlock in libGLESv2_adreno where one
thread is in eglCreateContext and another thread in glUseProgram. We
have observed similar deadlocks before and started to synchronize all
access to the offending GL functions. Calls to eglCreateContext are
already synchronized, and this CL synchronizes calls to glUseProgram as
well.

Bug: b/153513005
Change-Id: I576e564aab44c9e429f2b1407105ed72942c309e
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/173742
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#31118}
2020-04-22 07:09:15 +00:00
2020-04-21 09:06:37 +00:00
2018-10-05 14:40:21 +00:00
2020-04-20 23:51:16 +00:00
2020-02-27 14:27:23 +00:00
2019-10-28 12:27:50 +00:00
.gn
2020-03-18 18:04:41 +00:00
2020-03-30 12:15:56 +00:00
2020-04-16 11:08:43 +00:00
2020-04-21 13:15:09 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See here for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
Languages
C++ 90.3%
Java 2.9%
C 2.2%
Objective-C++ 2%
Python 1.3%
Other 1%