This means that we avoid exposing FakeNetworkSocket and moves related code closer together. It's done in preparation for future work on simulated time testing. Bug: webrtc:9883 Change-Id: Id6d1b0a6055f30da8e6646bd5347024fbd9c9dfd Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/164537 Reviewed-by: Jonas Olsson <jonasolsson@webrtc.org> Commit-Queue: Sebastian Jansson <srte@webrtc.org> Cr-Commit-Position: refs/heads/master@{#30181}
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/*
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* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef TEST_NETWORK_FAKE_NETWORK_SOCKET_SERVER_H_
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#define TEST_NETWORK_FAKE_NETWORK_SOCKET_SERVER_H_
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#include <set>
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#include <vector>
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#include "api/units/timestamp.h"
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#include "rtc_base/async_socket.h"
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#include "rtc_base/critical_section.h"
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#include "rtc_base/event.h"
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#include "rtc_base/message_queue.h"
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#include "rtc_base/socket_server.h"
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#include "rtc_base/third_party/sigslot/sigslot.h"
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#include "system_wrappers/include/clock.h"
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#include "test/network/network_emulation.h"
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namespace webrtc {
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namespace test {
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class FakeNetworkSocket;
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// FakeNetworkSocketServer must outlive any sockets it creates.
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class FakeNetworkSocketServer : public rtc::SocketServer,
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public sigslot::has_slots<> {
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public:
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FakeNetworkSocketServer(Clock* clock,
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EndpointsContainer* endpoints_controller);
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~FakeNetworkSocketServer() override;
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EmulatedEndpointImpl* GetEndpointNode(const rtc::IPAddress& ip);
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void Unregister(FakeNetworkSocket* socket);
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void OnMessageQueueDestroyed();
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// rtc::SocketFactory methods:
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rtc::Socket* CreateSocket(int family, int type) override;
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rtc::AsyncSocket* CreateAsyncSocket(int family, int type) override;
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// rtc::SocketServer methods:
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// Called by the network thread when this server is installed, kicking off the
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// message handler loop.
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void SetMessageQueue(rtc::MessageQueue* msg_queue) override;
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bool Wait(int cms, bool process_io) override;
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void WakeUp() override;
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private:
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Timestamp Now() const;
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Clock* const clock_;
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const EndpointsContainer* endpoints_container_;
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rtc::Event wakeup_;
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rtc::MessageQueue* msg_queue_;
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rtc::CriticalSection lock_;
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std::vector<FakeNetworkSocket*> sockets_ RTC_GUARDED_BY(lock_);
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};
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} // namespace test
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} // namespace webrtc
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#endif // TEST_NETWORK_FAKE_NETWORK_SOCKET_SERVER_H_
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