That is, rather than keeping a separate pointer and size. This helps automate memory management in NetEq and will be useful in the work to minimize the AudioDecoder interface as part of the injectable audio codec work. I'm planning a follow-up that will change the current management of Packet* to wrapping them in unique_ptr instead. Review-Url: https://codereview.webrtc.org/2289093003 Cr-Commit-Position: refs/heads/master@{#14002}
Revert of CQ: Remove android_arm64_rel trybot (patchset #1 id:1 of https://codereview.webrtc.org/2292233003/ )
Reland of Delete method cricket::VideoFrame::Copy. (patchset #1 id:1 of https://codereview.webrtc.org/2275313003/ )
Revert of Add field_trial_default dependency to libjingle_peerconnection (patchset #3 id:40001 of https://codereview.webrtc.org/2120673004/ )
…
…
…
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://chromium.googlesource.com/external/webrtc
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Languages
C++
90.3%
Java
2.9%
C
2.2%
Objective-C++
2%
Python
1.3%
Other
1%