Reverted the logic introduced in https://codereview.webrtc.org/2933953003 This is because the audio device buffer behavior changed with https://codereview.webrtc.org/3009193002, and the RequestPlayoutData method now returns number of samples in each channel, which creates mismatch the reverted CL. Bug: webrtc:8548 Change-Id: Id4711ca48437ddd3483327c2a4c7827d09e5b770 Reviewed-on: https://webrtc-review.googlesource.com/24122 Reviewed-by: Niklas Enbom <niklas.enbom@webrtc.org> Commit-Queue: Lu Liu <lliuu@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20737}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Languages
C++
90.3%
Java
2.9%
C
2.2%
Objective-C++
2%
Python
1.3%
Other
1%