* Pass codec factories to the video codec tester instead of creating and wrapping codecs into a tester-specific wrappers in video_codec_test.cc. The motivation for this change is to simplify the tests by moving complexity to the tester. * Merge codec stats and analysis into the tester and move the tester. The merge fixes circular deps issues. Modularization is not strictly needed for testing framework like the video codec tester. It is still possible to unit test underlaying modules with rather small overhead. * Move the video codec tester from api/ to test/. test/ is accessible from outside of WebRTC which enables reusing the tester in downstream projects. Test output ~matches before and after this refactoring. There is a small difference that is caused by changes in qpMax: 63 -> 56 (kDefaultVideoMaxQpVpx). 56 is what WebRTC uses by default for VPx/AV1 encoders. Bug: webrtc:14852 Change-Id: I762707b7144fcff870119ad741ebe7091ea109ba Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/327260 Reviewed-by: Rasmus Brandt <brandtr@webrtc.org> Commit-Queue: Sergey Silkin <ssilkin@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Cr-Commit-Position: refs/heads/main@{#41144}
How to write code in the api/ directory
Mostly, just follow the regular style guide, but:
- Note that
api/code is not exempt from the “.hand.ccfiles come in pairs” rule, so if you declare something inapi/path/to/foo.h, it should be defined inapi/path/to/foo.cc. - Headers in
api/should, if possible, not#includeheaders outsideapi/. It’s not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that we’re trying to shrink. .ccfiles inapi/, on the other hand, are free to#includeheaders outsideapi/.- Avoid structs in api, prefer classes.
The preferred way for api/ code to access non-api/ code is to call
it from a .cc file, so that users of our API headers won’t transitively
#include non-public headers.
For headers in api/ that need to refer to non-public types, forward
declarations are often a lesser evil than including non-public header files. The
usual rules still apply, though.
.cc files in api/ should preferably be kept reasonably small. If a
substantial implementation is needed, consider putting it with our non-public
code, and just call it from the api/ .cc file.
Avoid defining api with structs as it makes harder for the api to evolve. Your struct may gain invariant, or change how it represents data. Evolving struct from the api is particular challenging as it is designed to be used in other code bases and thus needs to be updated independetly from its usage. Class with accessors and setters makes such migration safer. See Google C++ style guide for more.
If you need to evolve existent struct in api, prefer first to convert it into a class.