Increases measure time for downscale back to 5 seconds, this is required to not over-react on hand-waving or quick device rotations. Also increase max thresholds for QP a bit to not overreact when quality still looks somewhat OK. Min thresholds for H264 seemed very low and are increased to be sure that we can go back up again. The window is still quite big with the increased max QP. Also changes libvpx thresholds to use the same thresholds as the encoder, they were excessively low before and wouldn't adapt on bad QPs at all before (but rely on >60% framedropping based on bitrates to go down). BUG=webrtc:5678 R=stefan@webrtc.org TBR=glaznev@webrtc.org Review URL: https://codereview.webrtc.org/1894083002 . Cr-Commit-Position: refs/heads/master@{#12403}
187 lines
6.2 KiB
C++
187 lines
6.2 KiB
C++
/*
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* Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/modules/video_coding/utility/quality_scaler.h"
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namespace webrtc {
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namespace {
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static const int kMinFps = 5;
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// Threshold constant used until first downscale (to permit fast rampup).
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static const int kMeasureSecondsFastUpscale = 2;
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static const int kMeasureSecondsUpscale = 5;
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static const int kMeasureSecondsDownscale = 5;
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static const int kFramedropPercentThreshold = 60;
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static const int kHdResolutionThreshold = 700 * 500;
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static const int kHdBitrateThresholdKbps = 500;
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// Min width/height to downscale to, set to not go below QVGA, but with some
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// margin to permit "almost-QVGA" resolutions, such as QCIF.
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static const int kMinDownscaleDimension = 140;
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} // namespace
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QualityScaler::QualityScaler()
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: low_qp_threshold_(-1), framerate_down_(false) {}
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void QualityScaler::Init(int low_qp_threshold,
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int high_qp_threshold,
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bool use_framerate_reduction,
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int initial_bitrate_kbps,
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int width,
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int height,
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int fps) {
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ClearSamples();
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low_qp_threshold_ = low_qp_threshold;
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high_qp_threshold_ = high_qp_threshold;
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use_framerate_reduction_ = use_framerate_reduction;
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downscale_shift_ = 0;
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// Use a faster window for upscaling initially (but be more graceful later).
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// This enables faster initial rampups without risking strong up-down
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// behavior later.
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measure_seconds_upscale_ = kMeasureSecondsFastUpscale;
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const int init_width = width;
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const int init_height = height;
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// TODO(glaznev): Investigate using thresholds for other resolutions
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// or threshold tables.
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if (initial_bitrate_kbps > 0 &&
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initial_bitrate_kbps < kHdBitrateThresholdKbps) {
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// Start scaling to roughly VGA.
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while (width * height > kHdResolutionThreshold) {
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++downscale_shift_;
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width /= 2;
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height /= 2;
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}
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}
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UpdateTargetResolution(init_width, init_height);
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ReportFramerate(fps);
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target_framerate_ = -1;
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}
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// Report framerate(fps) to estimate # of samples.
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void QualityScaler::ReportFramerate(int framerate) {
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framerate_ = framerate;
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UpdateSampleCounts();
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}
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void QualityScaler::ReportQP(int qp) {
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framedrop_percent_.AddSample(0);
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average_qp_downscale_.AddSample(qp);
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average_qp_upscale_.AddSample(qp);
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}
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void QualityScaler::ReportDroppedFrame() {
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framedrop_percent_.AddSample(100);
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}
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void QualityScaler::OnEncodeFrame(const VideoFrame& frame) {
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// Should be set through InitEncode -> Should be set by now.
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assert(low_qp_threshold_ >= 0);
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assert(num_samples_upscale_ > 0);
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assert(num_samples_downscale_ > 0);
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// Update scale factor.
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int avg_drop = 0;
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int avg_qp = 0;
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// When encoder consistently overshoots, framerate reduction and spatial
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// resizing will be triggered to get a smoother video.
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if ((framedrop_percent_.GetAverage(num_samples_downscale_, &avg_drop) &&
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avg_drop >= kFramedropPercentThreshold) ||
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(average_qp_downscale_.GetAverage(num_samples_downscale_, &avg_qp) &&
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avg_qp > high_qp_threshold_)) {
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// Reducing frame rate before spatial resolution change.
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// Reduce frame rate only when it is above a certain number.
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// Only one reduction is allowed for now.
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// TODO(jackychen): Allow more than one framerate reduction.
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if (use_framerate_reduction_ && !framerate_down_ && framerate_ >= 20) {
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target_framerate_ = framerate_ / 2;
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framerate_down_ = true;
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// If frame rate has been updated, clear the buffer. We don't want
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// spatial resolution to change right after frame rate change.
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ClearSamples();
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} else {
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AdjustScale(false);
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}
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} else if (average_qp_upscale_.GetAverage(num_samples_upscale_, &avg_qp) &&
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avg_qp <= low_qp_threshold_) {
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if (use_framerate_reduction_ && framerate_down_) {
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target_framerate_ = -1;
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framerate_down_ = false;
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ClearSamples();
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} else {
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AdjustScale(true);
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}
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}
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UpdateTargetResolution(frame.width(), frame.height());
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}
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QualityScaler::Resolution QualityScaler::GetScaledResolution() const {
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return res_;
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}
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int QualityScaler::GetTargetFramerate() const {
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return target_framerate_;
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}
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const VideoFrame& QualityScaler::GetScaledFrame(const VideoFrame& frame) {
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Resolution res = GetScaledResolution();
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if (res.width == frame.width())
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return frame;
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scaler_.Set(frame.width(), frame.height(), res.width, res.height, kI420,
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kI420, kScaleBox);
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if (scaler_.Scale(frame, &scaled_frame_) != 0)
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return frame;
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scaled_frame_.set_ntp_time_ms(frame.ntp_time_ms());
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scaled_frame_.set_timestamp(frame.timestamp());
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scaled_frame_.set_render_time_ms(frame.render_time_ms());
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return scaled_frame_;
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}
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void QualityScaler::UpdateTargetResolution(int frame_width, int frame_height) {
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assert(downscale_shift_ >= 0);
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res_.width = frame_width;
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res_.height = frame_height;
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for (int shift = downscale_shift_;
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shift > 0 && (res_.width / 2 >= kMinDownscaleDimension) &&
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(res_.height / 2 >= kMinDownscaleDimension);
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--shift) {
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res_.width /= 2;
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res_.height /= 2;
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}
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}
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void QualityScaler::ClearSamples() {
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framedrop_percent_.Reset();
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average_qp_downscale_.Reset();
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average_qp_upscale_.Reset();
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}
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void QualityScaler::UpdateSampleCounts() {
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num_samples_downscale_ = static_cast<size_t>(
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kMeasureSecondsDownscale * (framerate_ < kMinFps ? kMinFps : framerate_));
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num_samples_upscale_ = static_cast<size_t>(
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measure_seconds_upscale_ * (framerate_ < kMinFps ? kMinFps : framerate_));
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}
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void QualityScaler::AdjustScale(bool up) {
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downscale_shift_ += up ? -1 : 1;
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if (downscale_shift_ < 0)
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downscale_shift_ = 0;
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if (!up) {
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// Hit first downscale, start using a slower threshold for going up.
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measure_seconds_upscale_ = kMeasureSecondsUpscale;
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UpdateSampleCounts();
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}
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ClearSamples();
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}
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} // namespace webrtc
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