webrtc_m130/video/adaptation/resource_adaptation_processor_unittest.cc
Henrik Boström 62057627ef [Adaptation] Rename and move resource adaptation module/processor stuff.
Rename:
- call/adaptation/resource_adaptation_module_interface.[h/cc] -->
  call/adaptation/resource_adaptation_processor_interface.[h/cc]
- call/adaptation/resource_adaptation_processor.[h/cc] -->
  call/adaptation/new_resource_adaptation_processor_poc.[h/cc]

Move + Rename:
- video/overuse_frame_detector_resource_adaptation_module.[h/cc] -->
  video/adaptation/resource_adaptation_processor.[h/cc]

Move:
- video/encode_usage_resource.[h/cc] --> video/adaptation/...
- video/overuse_frame_detector.[h/cc] --> video/adaptation/...
- video/quality_scaler_resource.[h/cc] --> video/adaptation/...

Unittests are also moved. In order to avoid a circular dependency,
VideoStreamEncoder::kDefaultLastFrameInfo[Width/Height] is moved and
renamed to kDefaultInputPixels[Width/Height] in
video/adaptation/resource_adaptation_processor.[h/cc].

Bug: webrtc:11222
Change-Id: Icf920e8a7362002b1c63c42b2d9e2e63c990b532
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/170117
Reviewed-by: Evan Shrubsole <eshr@google.com>
Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org>
Reviewed-by: Niels Moller <nisse@webrtc.org>
Commit-Queue: Henrik Boström <hbos@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#30754}
2020-03-11 09:30:16 +00:00

99 lines
3.1 KiB
C++

/*
* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "video/adaptation/resource_adaptation_processor.h"
#include "test/gmock.h"
#include "test/gtest.h"
#include "video/adaptation/adaptation_counters.h"
namespace webrtc {
TEST(ResourceAdaptationProcessorTest, FirstAdaptationDown_Fps) {
AdaptationCounters cpu;
AdaptationCounters qp;
AdaptationCounters total(0, 1);
ResourceAdaptationProcessor::OnAdaptationCountChanged(total, &cpu, &qp);
AdaptationCounters expected_cpu(0, 1);
AdaptationCounters expected_qp;
EXPECT_EQ(expected_cpu, cpu);
EXPECT_EQ(expected_qp, qp);
}
TEST(ResourceAdaptationProcessorTest, FirstAdaptationDown_Resolution) {
AdaptationCounters cpu;
AdaptationCounters qp;
AdaptationCounters total(1, 0);
ResourceAdaptationProcessor::OnAdaptationCountChanged(total, &cpu, &qp);
AdaptationCounters expected_cpu(1, 0);
AdaptationCounters expected_qp;
EXPECT_EQ(expected_cpu, cpu);
EXPECT_EQ(expected_qp, qp);
}
TEST(ResourceAdaptationProcessorTest, LastAdaptUp_Fps) {
AdaptationCounters cpu(0, 1);
AdaptationCounters qp;
AdaptationCounters total;
ResourceAdaptationProcessor::OnAdaptationCountChanged(total, &cpu, &qp);
AdaptationCounters expected_cpu;
AdaptationCounters expected_qp;
EXPECT_EQ(expected_cpu, cpu);
EXPECT_EQ(expected_qp, qp);
}
TEST(ResourceAdaptationProcessorTest, LastAdaptUp_Resolution) {
AdaptationCounters cpu(1, 0);
AdaptationCounters qp;
AdaptationCounters total;
ResourceAdaptationProcessor::OnAdaptationCountChanged(total, &cpu, &qp);
AdaptationCounters expected_cpu;
AdaptationCounters expected_qp;
EXPECT_EQ(expected_cpu, cpu);
EXPECT_EQ(expected_qp, qp);
}
TEST(ResourceAdaptationProcessorTest, AdaptUpWithBorrow_Resolution) {
AdaptationCounters cpu(0, 1);
AdaptationCounters qp(1, 0);
AdaptationCounters total(0, 1);
// CPU adaptation for resolution, but no resolution adaptation left from CPU.
// We then borrow the resolution adaptation from qp, and give qp the fps
// adaptation from CPU.
ResourceAdaptationProcessor::OnAdaptationCountChanged(total, &cpu, &qp);
AdaptationCounters expected_cpu(0, 0);
AdaptationCounters expected_qp(0, 1);
EXPECT_EQ(expected_cpu, cpu);
EXPECT_EQ(expected_qp, qp);
}
TEST(ResourceAdaptationProcessorTest, AdaptUpWithBorrow_Fps) {
AdaptationCounters cpu(1, 0);
AdaptationCounters qp(0, 1);
AdaptationCounters total(1, 0);
// CPU adaptation for fps, but no fps adaptation left from CPU. We then borrow
// the fps adaptation from qp, and give qp the resolution adaptation from CPU.
ResourceAdaptationProcessor::OnAdaptationCountChanged(total, &cpu, &qp);
AdaptationCounters expected_cpu(0, 0);
AdaptationCounters expected_qp(1, 0);
EXPECT_EQ(expected_cpu, cpu);
EXPECT_EQ(expected_qp, qp);
}
} // namespace webrtc