Sam Zackrisson cfb9497299 Add multi-channel to FftBuffer
All channels are populated by RenderDelayBuffer. but all other
dependent modules are hardcoded to do their regular mono processing
on the first channel.

Bug: webrtc:10913
Tested: Bitexactness on a large set of aecdumps
Change-Id: I11d11aa0ad3da0f244c0ec020d2c9f0f4a735834
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151640
Reviewed-by: Per Åhgren <peah@webrtc.org>
Commit-Queue: Sam Zackrisson <saza@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#29079}
2019-09-05 14:10:04 +00:00
2019-08-20 14:00:49 +00:00
2018-10-05 14:40:21 +00:00
2019-09-05 14:10:04 +00:00
2019-08-28 14:57:28 +00:00
2019-07-08 13:45:15 +00:00
2018-12-18 12:30:58 +00:00
2019-05-17 18:11:58 +00:00
2018-07-23 15:28:48 +00:00
2018-07-23 15:28:48 +00:00
2019-09-03 14:55:43 +00:00
2019-08-20 14:00:49 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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