zijiehe fef8653c5a An early analysis shows in DirectX based capturer, Windows API returns larger
dirty region than the real screen change. A similar behavior may happen on other
platforms with damage notification support. So it's better to have an individual
layer to handle the Differ logic, and remove capturing independent logic out of
each ScreenCapturer* implementation.

So this change does following things,
1. Update differ_block to handle variable height. differ_block_sse2 has been
renamed to differ_vector_sse2.

2. A new ScreenCapturerDifferWrapper implementation to help set
DesktopFrame::updated_region(). It uses an underlying ScreenCapturer to do
the real capture work, and updates the updated region of DesktopFrame returned
from OnCaptureResult function.

3. FakeDesktopCapturer and FakeScreenCapturer to generate controllable
DesktopFrame by using DesktopFrameGenerator and DesktopFramePainter.

4. Test ScreenCapturerDifferWrapper by using FakeScreenCapturer.

After this change, we can eventually remove all Differ logic from
ScreenCapturer* implementations, and fix a potential crash bug in
ScreenCapturerLinux class. It wrongly assumes previous_frame() has a same size
as current_frame(). https://goo.gl/3nSqOC

BUG=633802

TBR=kjellander@webrtc.org

Review-Url: https://codereview.webrtc.org/2202443002
Cr-Commit-Position: refs/heads/master@{#14076}
2016-09-05 22:26:40 +00:00

156 lines
4.8 KiB
C++

/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_DESKTOP_GEOMETRY_H_
#define WEBRTC_MODULES_DESKTOP_CAPTURE_DESKTOP_GEOMETRY_H_
#include "webrtc/base/constructormagic.h"
#include "webrtc/typedefs.h"
namespace webrtc {
// A vector in the 2D integer space. E.g. can be used to represent screen DPI.
class DesktopVector {
public:
DesktopVector() : x_(0), y_(0) {}
DesktopVector(int32_t x, int32_t y) : x_(x), y_(y) {}
int32_t x() const { return x_; }
int32_t y() const { return y_; }
bool is_zero() const { return x_ == 0 && y_ == 0; }
bool equals(const DesktopVector& other) const {
return x_ == other.x_ && y_ == other.y_;
}
void set(int32_t x, int32_t y) {
x_ = x;
y_ = y;
}
DesktopVector add(const DesktopVector& other) const {
return DesktopVector(x() + other.x(), y() + other.y());
}
DesktopVector subtract(const DesktopVector& other) const {
return DesktopVector(x() - other.x(), y() - other.y());
}
private:
int32_t x_;
int32_t y_;
};
// Type used to represent screen/window size.
class DesktopSize {
public:
DesktopSize() : width_(0), height_(0) {}
DesktopSize(int32_t width, int32_t height)
: width_(width), height_(height) {
}
int32_t width() const { return width_; }
int32_t height() const { return height_; }
bool is_empty() const { return width_ <= 0 || height_ <= 0; }
bool equals(const DesktopSize& other) const {
return width_ == other.width_ && height_ == other.height_;
}
void set(int32_t width, int32_t height) {
width_ = width;
height_ = height;
}
private:
int32_t width_;
int32_t height_;
};
// Represents a rectangle on the screen.
class DesktopRect {
public:
static DesktopRect MakeSize(const DesktopSize& size) {
return DesktopRect(0, 0, size.width(), size.height());
}
static DesktopRect MakeWH(int32_t width, int32_t height) {
return DesktopRect(0, 0, width, height);
}
static DesktopRect MakeXYWH(int32_t x, int32_t y,
int32_t width, int32_t height) {
return DesktopRect(x, y, x + width, y + height);
}
static DesktopRect MakeLTRB(int32_t left, int32_t top,
int32_t right, int32_t bottom) {
return DesktopRect(left, top, right, bottom);
}
static DesktopRect MakeOriginSize(const DesktopVector& origin,
const DesktopSize& size) {
return MakeXYWH(origin.x(), origin.y(), size.width(), size.height());
}
DesktopRect() : left_(0), top_(0), right_(0), bottom_(0) {}
int32_t left() const { return left_; }
int32_t top() const { return top_; }
int32_t right() const { return right_; }
int32_t bottom() const { return bottom_; }
int32_t width() const { return right_ - left_; }
int32_t height() const { return bottom_ - top_; }
DesktopVector top_left() const { return DesktopVector(left_, top_); }
DesktopSize size() const { return DesktopSize(width(), height()); }
bool is_empty() const { return left_ >= right_ || top_ >= bottom_; }
bool equals(const DesktopRect& other) const {
return left_ == other.left_ && top_ == other.top_ &&
right_ == other.right_ && bottom_ == other.bottom_;
}
// Returns true if |point| lies within the rectangle boundaries.
bool Contains(const DesktopVector& point) const;
// Returns true if |rect| lies within the boundaries of this rectangle.
bool ContainsRect(const DesktopRect& rect) const;
// Finds intersection with |rect|.
void IntersectWith(const DesktopRect& rect);
// Adds (dx, dy) to the position of the rectangle.
void Translate(int32_t dx, int32_t dy);
void Translate(DesktopVector d) { Translate(d.x(), d.y()); };
// Enlarges current DesktopRect by subtracting |left_offset| and |top_offset|
// from |left_| and |top_|, and adding |right_offset| and |bottom_offset| to
// |right_| and |bottom_|. This function does not normalize the result, so
// |left_| and |top_| may be less than zero or larger than |right_| and
// |bottom_|.
void Extend(int32_t left_offset,
int32_t top_offset,
int32_t right_offset,
int32_t bottom_offset);
private:
DesktopRect(int32_t left, int32_t top, int32_t right, int32_t bottom)
: left_(left), top_(top), right_(right), bottom_(bottom) {
}
int32_t left_;
int32_t top_;
int32_t right_;
int32_t bottom_;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_DESKTOP_GEOMETRY_H_