PlatformThread's API is using old style function pointers, causes casting, is unintuitive and forces artificial call sequences, and is additionally possible to misuse in release mode. Fix this by an API face lift: 1. The class is turned into a handle, which can be empty. 2. The only way of getting a non-empty PlatformThread is by calling SpawnJoinable or SpawnDetached, clearly conveying the semantics to the code reader. 3. Handles can be Finalized, which works differently for joinable and detached threads: a) Handles for detached threads are simply closed where applicable. b) Joinable threads are joined before handles are closed. 4. The destructor finalizes handles. No explicit call is needed. Fixed: webrtc:12727 Change-Id: Id00a0464edf4fc9e552b6a1fbb5d2e1280e88811 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/215075 Commit-Queue: Markus Handell <handellm@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Tommi <tommi@webrtc.org> Cr-Commit-Position: refs/heads/master@{#33923}
119 lines
4.1 KiB
C++
119 lines
4.1 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_UTILITY_SOURCE_PROCESS_THREAD_IMPL_H_
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#define MODULES_UTILITY_SOURCE_PROCESS_THREAD_IMPL_H_
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#include <stdint.h>
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#include <list>
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#include <memory>
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#include <queue>
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#include "api/sequence_checker.h"
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#include "api/task_queue/queued_task.h"
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#include "modules/include/module.h"
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#include "modules/utility/include/process_thread.h"
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#include "rtc_base/deprecated/recursive_critical_section.h"
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#include "rtc_base/event.h"
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#include "rtc_base/location.h"
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#include "rtc_base/platform_thread.h"
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namespace webrtc {
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class ProcessThreadImpl : public ProcessThread {
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public:
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explicit ProcessThreadImpl(const char* thread_name);
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~ProcessThreadImpl() override;
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void Start() override;
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void Stop() override;
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void WakeUp(Module* module) override;
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void PostTask(std::unique_ptr<QueuedTask> task) override;
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void PostDelayedTask(std::unique_ptr<QueuedTask> task,
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uint32_t milliseconds) override;
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void RegisterModule(Module* module, const rtc::Location& from) override;
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void DeRegisterModule(Module* module) override;
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protected:
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bool Process();
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private:
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struct ModuleCallback {
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ModuleCallback() = delete;
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ModuleCallback(ModuleCallback&& cb) = default;
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ModuleCallback(const ModuleCallback& cb) = default;
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ModuleCallback(Module* module, const rtc::Location& location)
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: module(module), location(location) {}
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bool operator==(const ModuleCallback& cb) const {
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return cb.module == module;
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}
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Module* const module;
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int64_t next_callback = 0; // Absolute timestamp.
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const rtc::Location location;
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private:
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ModuleCallback& operator=(ModuleCallback&);
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};
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struct DelayedTask {
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DelayedTask(int64_t run_at_ms, std::unique_ptr<QueuedTask> task)
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: run_at_ms(run_at_ms), task(task.release()) {}
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friend bool operator<(const DelayedTask& lhs, const DelayedTask& rhs) {
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// Earliest DelayedTask should be at the top of the priority queue.
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return lhs.run_at_ms > rhs.run_at_ms;
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}
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int64_t run_at_ms;
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// DelayedTask owns the |task|, but some delayed tasks must be removed from
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// the std::priority_queue, but mustn't be deleted. std::priority_queue does
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// not give non-const access to the values, so storing unique_ptr would
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// delete the task as soon as it is remove from the priority queue.
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// Thus lifetime of the |task| is managed manually.
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QueuedTask* task;
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};
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typedef std::list<ModuleCallback> ModuleList;
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void Delete() override;
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// The part of Stop processing that doesn't need any locking.
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void StopNoLocks();
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void WakeUpNoLocks(Module* module);
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void WakeUpInternal(Module* module) RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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// Members protected by this mutex are accessed on the constructor thread and
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// on the spawned process thread, and locking is needed only while the process
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// thread is running.
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Mutex mutex_;
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SequenceChecker thread_checker_;
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rtc::Event wake_up_;
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rtc::PlatformThread thread_;
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ModuleList modules_ RTC_GUARDED_BY(mutex_);
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// Set to true when calling Process, to allow reentrant calls to WakeUp.
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bool holds_mutex_ RTC_GUARDED_BY(this) = false;
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std::queue<QueuedTask*> queue_;
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std::priority_queue<DelayedTask> delayed_tasks_ RTC_GUARDED_BY(mutex_);
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// The `stop_` flag is modified only by the construction thread, protected by
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// `thread_checker_`. It is read also by the spawned `thread_`. The latter
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// thread must take `mutex_` before access, and for thread safety, the
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// constructor thread needs to take `mutex_` when it modifies `stop_` and
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// `thread_` is running. Annotations like RTC_GUARDED_BY doesn't support this
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// usage pattern.
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bool stop_ RTC_GUARDED_BY(mutex_);
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const char* thread_name_;
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};
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} // namespace webrtc
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#endif // MODULES_UTILITY_SOURCE_PROCESS_THREAD_IMPL_H_
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