Tommi 0ba663c245 Change a few uses of Candidate::type() to Candidate::type_name()
Switch to type_name() for things like logging since `type()` will
change to returning an enumeration value.

The functional change that this has is that log statements and
Connection::ToString() (used for logging) will contain "host"
instead of "local" and "srflx" instead of "stun".

Bug: webrtc:15846
Change-Id: I35c50d026e4578a25d51765d59c6f2e01b850c94
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/339180
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Commit-Queue: Tomas Gunnarsson <tommi@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#41757}
2024-02-17 18:41:38 +00:00
..
2024-02-07 16:33:51 +00:00
2023-02-24 11:48:39 +00:00
2024-02-15 10:26:28 +00:00
2024-02-15 10:26:28 +00:00
2023-03-27 17:06:33 +00:00
2023-09-07 10:41:49 +00:00

How to write code in the api/ directory

Mostly, just follow the regular style guide, but:

  • Note that api/ code is not exempt from the “.h and .cc files come in pairs” rule, so if you declare something in api/path/to/foo.h, it should be defined in api/path/to/foo.cc.
  • Headers in api/ should, if possible, not #include headers outside api/. Its not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that were trying to shrink.
  • .cc files in api/, on the other hand, are free to #include headers outside api/.
  • Avoid structs in api, prefer classes.

The preferred way for api/ code to access non-api/ code is to call it from a .cc file, so that users of our API headers wont transitively #include non-public headers.

For headers in api/ that need to refer to non-public types, forward declarations are often a lesser evil than including non-public header files. The usual rules still apply, though.

.cc files in api/ should preferably be kept reasonably small. If a substantial implementation is needed, consider putting it with our non-public code, and just call it from the api/ .cc file.

Avoid defining api with structs as it makes harder for the api to evolve. Your struct may gain invariant, or change how it represents data. Evolving struct from the api is particular challenging as it is designed to be used in other code bases and thus needs to be updated independetly from its usage. Class with accessors and setters makes such migration safer. See Google C++ style guide for more.

If you need to evolve existent struct in api, prefer first to convert it into a class.