webrtc_m130/webrtc/test/win/d3d_renderer.h
kjellander@webrtc.org 14665ff7d4 Roll chromium_revision e144d30..6fdb142 (318658:318841) + remove OVERRIDE macro
Clang version changed 223108:230914
Details: e144d30..6fdb142/tools/clang/scripts/update.sh

Removes the OVERRIDE macro defined in:
* webrtc/base/common.h
* webrtc/typedefs.h

The majority of the source changes were done by running this in src/:
perl -0pi -e "s/virtual\s([^({;]*(\([^({;]*\)[^({;]*))(OVERRIDE|override)/\1override/sg" `find {talk,webrtc} -name "*.h"  -o -name "*.cc*" -o -name "*.mm*"`

which converted all:
virtual Foo() OVERRIDE
functions to:
Foo() override

Then I manually edited:
* talk/media/webrtc/fakewebrtccommon.h
* webrtc/test/fake_common.h

Remaining uses of OVERRIDE was fixed by search+replace.

Manual edits were done to fix virtual destructors that were
overriding inherited ones.

Finally a build error related to the pure virtual definitions of
Read, Write and Rewind in common_types.h required a bit of
refactoring in:
* webrtc/common_types.cc
* webrtc/common_types.h
* webrtc/system_wrappers/interface/file_wrapper.h
* webrtc/system_wrappers/source/file_impl.cc

This roll should make it possible for us to finally re-enable deadlock
detection for TSan on the buildbots.

BUG=4106
R=pbos@webrtc.org, tommi@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/41069004

Cr-Commit-Position: refs/heads/master@{#8596}
git-svn-id: http://webrtc.googlecode.com/svn/trunk@8596 4adac7df-926f-26a2-2b94-8c16560cd09d
2015-03-04 13:04:54 +00:00

55 lines
1.7 KiB
C++

/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_VIDEO_ENGINE_TEST_COMMON_WIN_D3D_RENDERER_H_
#define WEBRTC_VIDEO_ENGINE_TEST_COMMON_WIN_D3D_RENDERER_H_
#include <Windows.h>
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib") // located in DirectX SDK
#include "webrtc/system_wrappers/interface/scoped_refptr.h"
#include "webrtc/test/video_renderer.h"
#include "webrtc/typedefs.h"
namespace webrtc {
namespace test {
class D3dRenderer : public VideoRenderer {
public:
static D3dRenderer* Create(const char* window_title, size_t width,
size_t height);
virtual ~D3dRenderer();
void RenderFrame(const webrtc::I420VideoFrame& frame, int delta) override;
bool IsTextureSupported() const override { return false; }
private:
D3dRenderer(size_t width, size_t height);
static LRESULT WINAPI WindowProc(HWND hwnd, UINT msg, WPARAM wparam,
LPARAM lparam);
bool Init(const char* window_title);
void Resize(size_t width, size_t height);
void Destroy();
size_t width_, height_;
HWND hwnd_;
scoped_refptr<IDirect3D9> d3d_;
scoped_refptr<IDirect3DDevice9> d3d_device_;
scoped_refptr<IDirect3DTexture9> texture_;
scoped_refptr<IDirect3DVertexBuffer9> vertex_buffer_;
};
} // namespace test
} // namespace webrtc
#endif // WEBRTC_VIDEO_ENGINE_TEST_COMMON_WIN_D3D_RENDERER_H_