This change: Reduces complexity for audio playout by removing a redundant memcopy in the output audio path. Adds support for iOS simulator for playout since we now allow the audio layer to ask for different sizes of audio buffers at each callback. Real iOS devices always asks for the same size, simulators does not. This change comes without any new cost for real devices. BUG=b/37580746 Review-Url: https://codereview.webrtc.org/2894873002 Cr-Commit-Position: refs/heads/master@{#18321}
Reland of Split iOS sdk in to separate targets (patchset #1 id:1 of https://codereview.webrtc.org/2911053002/ )
Reland of Enable GN check for webrtc/base (patchset #3 id:230001 of https://codereview.webrtc.org/2838683002/ )
Reland of Moving webrtc.gni up one level from build/ (patchset #1 id:1 of https://codereview.webrtc.org/2657563002/ )
Reland of PyLint fixes for tools-webrtc and webrtc/tools (patchset #1 id:1 of https://codereview.webrtc.org/2737233003/ )
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WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://chromium.googlesource.com/external/webrtc
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
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