Measures the time consumed by OnFrame (e.g. the encoding time) and sets an overload flag during N subsequent frames if the time is longer than the current frame time. N is set to the number of received frames on the network thread while being blocked by encoding. The queue overload mechanism for zero hertz can be disabled using the WebRTC-ZeroHertzQueueOverload kill switch. Also adds a UMA called WebRTC.Screenshare.ZeroHz.QueueOverload. Bug: webrtc:15539 Change-Id: If81481c265d3e845485f79a2a1ac03dcbcc3ffc3 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/332381 Commit-Queue: Henrik Andreassson <henrika@webrtc.org> Reviewed-by: Markus Handell <handellm@webrtc.org> Cr-Commit-Position: refs/heads/main@{#41489}
…
…
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See here for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: https://ci.chromium.org/p/webrtc/g/ci/console
- Coding style guide
- Code of conduct
- Reporting bugs
- Documentation
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Languages
C++
90.3%
Java
2.9%
C
2.2%
Objective-C++
2%
Python
1.3%
Other
1%