zijiehe 66cadfc0e3 Several minor improvements of DirectX capturer
1. It looks like ComPtr cannot work well with vector::emplace_back, I got a
consistent crash on one of my machine, but not the other. Move constructor
should have no impact to lvalue reference, but I may be wrong here. The
impact here is ComPtr released before it should be. So a simple solution is to
use copy instead of reference. The D3dDevice is a collection of reference
counted pointers (Microsoft::WRL::ComPtr), there is almost no extra cost.

2. Actively set several fields in D3D11_TEXTURE2D_DESC to avoid potential break
if there are some platform changes later.

3. AcquireNextFrame returns both a DXGI_OUTDUPL_FRAME_INFO with
AccumulatedFrames and an IDXGIResource. But there is no comment in MSDN to
ensure IDXGIResource won't be nullptr if AccumulatedFrames > 0. Adding an extra
check in DxgiOutputDuplicator makes it a safer.

BUG=314516

Review-Url: https://codereview.webrtc.org/2345163002
Cr-Commit-Position: refs/heads/master@{#14341}
2016-09-22 00:19:15 +00:00

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/*
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_
#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_
#include <comdef.h>
#include <wrl/client.h>
#include <D3D11.h>
#include <DXGI.h>
#include <vector>
namespace webrtc {
// A wrapper of ID3D11Device and its corresponding context and IDXGIAdapter.
// This class represents one video card in the system.
class D3dDevice {
public:
~D3dDevice();
ID3D11Device* d3d_device() const { return d3d_device_.Get(); }
ID3D11DeviceContext* context() const { return context_.Get(); }
IDXGIDevice* dxgi_device() const { return dxgi_device_.Get(); }
IDXGIAdapter* dxgi_adapter() const { return dxgi_adapter_.Get(); }
// Returns all D3dDevice instances on the system. Returns an empty vector if
// anything wrong.
static std::vector<D3dDevice> EnumDevices();
private:
// Instances of D3dDevice should only be created by EnumDevices() static
// function.
D3dDevice();
// Initializes the D3dDevice from an IDXGIAdapter.
bool Initialize(const Microsoft::WRL::ComPtr<IDXGIAdapter>& adapter);
Microsoft::WRL::ComPtr<ID3D11Device> d3d_device_;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context_;
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device_;
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter_;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_