webrtc_m130/rtc_base/weak_ptr.h
Niels Möller b7239a9dc8 Make rtc_base/refcount.h self contained, not including refcountedobject.h.
The refcount.h file doesn't depend on anything from
refcountedobject.h. The motivation of this change to make it possible
to add additional declarations to refcount.h, and include it from
refcountedobject.h.

Bug: webrtc:8270
Change-Id: I24f6131f471e675570968d00065ff9b1f55e3373
Reviewed-on: https://webrtc-review.googlesource.com/5760
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Commit-Queue: Niels Moller <nisse@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#20106}
2017-10-03 09:37:30 +00:00

274 lines
8.3 KiB
C++

/*
* Copyright 2016 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef RTC_BASE_WEAK_PTR_H_
#define RTC_BASE_WEAK_PTR_H_
#include <memory>
#include <utility>
#include "rtc_base/refcount.h"
#include "rtc_base/refcountedobject.h"
#include "rtc_base/scoped_ref_ptr.h"
#include "rtc_base/sequenced_task_checker.h"
// The implementation is borrowed from chromium except that it does not
// implement SupportsWeakPtr.
// Weak pointers are pointers to an object that do not affect its lifetime,
// and which may be invalidated (i.e. reset to nullptr) by the object, or its
// owner, at any time, most commonly when the object is about to be deleted.
// Weak pointers are useful when an object needs to be accessed safely by one
// or more objects other than its owner, and those callers can cope with the
// object vanishing and e.g. tasks posted to it being silently dropped.
// Reference-counting such an object would complicate the ownership graph and
// make it harder to reason about the object's lifetime.
// EXAMPLE:
//
// class Controller {
// public:
// Controller() : weak_factory_(this) {}
// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
// void WorkComplete(const Result& result) { ... }
// private:
// // Member variables should appear before the WeakPtrFactory, to ensure
// // that any WeakPtrs to Controller are invalidated before its members
// // variable's destructors are executed, rendering them invalid.
// WeakPtrFactory<Controller> weak_factory_;
// };
//
// class Worker {
// public:
// static void StartNew(const WeakPtr<Controller>& controller) {
// Worker* worker = new Worker(controller);
// // Kick off asynchronous processing...
// }
// private:
// Worker(const WeakPtr<Controller>& controller)
// : controller_(controller) {}
// void DidCompleteAsynchronousProcessing(const Result& result) {
// if (controller_)
// controller_->WorkComplete(result);
// }
// WeakPtr<Controller> controller_;
// };
//
// With this implementation a caller may use SpawnWorker() to dispatch multiple
// Workers and subsequently delete the Controller, without waiting for all
// Workers to have completed.
// ------------------------- IMPORTANT: Thread-safety -------------------------
// Weak pointers may be passed safely between threads, but must always be
// dereferenced and invalidated on the same TaskQueue or thread, otherwise
// checking the pointer would be racey.
//
// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
// is dereferenced, the factory and its WeakPtrs become bound to the calling
// TaskQueue/thread, and cannot be dereferenced or
// invalidated on any other TaskQueue/thread. Bound WeakPtrs can still be handed
// off to other TaskQueues, e.g. to use to post tasks back to object on the
// bound sequence.
//
// Thus, at least one WeakPtr object must exist and have been dereferenced on
// the correct thread to enforce that other WeakPtr objects will enforce they
// are used on the desired thread.
namespace rtc {
namespace internal {
class WeakReference {
public:
// Although Flag is bound to a specific sequence, it may be
// deleted from another via base::WeakPtr::~WeakPtr().
class Flag : public RefCountInterface {
public:
Flag();
void Invalidate();
bool IsValid() const;
private:
friend class RefCountedObject<Flag>;
~Flag() override;
SequencedTaskChecker checker_;
bool is_valid_;
};
WeakReference();
explicit WeakReference(const Flag* flag);
~WeakReference();
WeakReference(WeakReference&& other);
WeakReference(const WeakReference& other);
WeakReference& operator=(WeakReference&& other) = default;
WeakReference& operator=(const WeakReference& other) = default;
bool is_valid() const;
private:
scoped_refptr<const Flag> flag_;
};
class WeakReferenceOwner {
public:
WeakReferenceOwner();
~WeakReferenceOwner();
WeakReference GetRef() const;
bool HasRefs() const { return flag_.get() && !flag_->HasOneRef(); }
void Invalidate();
private:
SequencedTaskChecker checker_;
mutable scoped_refptr<RefCountedObject<WeakReference::Flag>> flag_;
};
// This class simplifies the implementation of WeakPtr's type conversion
// constructor by avoiding the need for a public accessor for ref_. A
// WeakPtr<T> cannot access the private members of WeakPtr<U>, so this
// base class gives us a way to access ref_ in a protected fashion.
class WeakPtrBase {
public:
WeakPtrBase();
~WeakPtrBase();
WeakPtrBase(const WeakPtrBase& other) = default;
WeakPtrBase(WeakPtrBase&& other) = default;
WeakPtrBase& operator=(const WeakPtrBase& other) = default;
WeakPtrBase& operator=(WeakPtrBase&& other) = default;
protected:
explicit WeakPtrBase(const WeakReference& ref);
WeakReference ref_;
};
} // namespace internal
template <typename T>
class WeakPtrFactory;
template <typename T>
class WeakPtr : public internal::WeakPtrBase {
public:
WeakPtr() : ptr_(nullptr) {}
// Allow conversion from U to T provided U "is a" T. Note that this
// is separate from the (implicit) copy and move constructors.
template <typename U>
WeakPtr(const WeakPtr<U>& other)
: internal::WeakPtrBase(other), ptr_(other.ptr_) {}
template <typename U>
WeakPtr(WeakPtr<U>&& other)
: internal::WeakPtrBase(std::move(other)), ptr_(other.ptr_) {}
T* get() const { return ref_.is_valid() ? ptr_ : nullptr; }
T& operator*() const {
RTC_DCHECK(get() != nullptr);
return *get();
}
T* operator->() const {
RTC_DCHECK(get() != nullptr);
return get();
}
void reset() {
ref_ = internal::WeakReference();
ptr_ = nullptr;
}
// Allow conditionals to test validity, e.g. if (weak_ptr) {...};
explicit operator bool() const { return get() != nullptr; }
private:
template <typename U>
friend class WeakPtr;
friend class WeakPtrFactory<T>;
WeakPtr(const internal::WeakReference& ref, T* ptr)
: internal::WeakPtrBase(ref), ptr_(ptr) {}
// This pointer is only valid when ref_.is_valid() is true. Otherwise, its
// value is undefined (as opposed to nullptr).
T* ptr_;
};
// Allow callers to compare WeakPtrs against nullptr to test validity.
template <class T>
bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
return !(weak_ptr == nullptr);
}
template <class T>
bool operator!=(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
return weak_ptr != nullptr;
}
template <class T>
bool operator==(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
return weak_ptr.get() == nullptr;
}
template <class T>
bool operator==(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
return weak_ptr == nullptr;
}
// A class may be composed of a WeakPtrFactory and thereby
// control how it exposes weak pointers to itself. This is helpful if you only
// need weak pointers within the implementation of a class. This class is also
// useful when working with primitive types. For example, you could have a
// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
// Note that GetWeakPtr must be called on one and only one TaskQueue or thread
// and the WeakPtr must only be dereferenced and invalidated on that same
// TaskQueue/thread. A WeakPtr instance can be copied and posted to other
// sequences though as long as it is not dereferenced (WeakPtr<T>::get()).
template <class T>
class WeakPtrFactory {
public:
explicit WeakPtrFactory(T* ptr) : ptr_(ptr) {}
~WeakPtrFactory() { ptr_ = nullptr; }
WeakPtr<T> GetWeakPtr() {
RTC_DCHECK(ptr_);
return WeakPtr<T>(weak_reference_owner_.GetRef(), ptr_);
}
// Call this method to invalidate all existing weak pointers.
void InvalidateWeakPtrs() {
RTC_DCHECK(ptr_);
weak_reference_owner_.Invalidate();
}
// Call this method to determine if any weak pointers exist.
bool HasWeakPtrs() const {
RTC_DCHECK(ptr_);
return weak_reference_owner_.HasRefs();
}
private:
internal::WeakReferenceOwner weak_reference_owner_;
T* ptr_;
RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory);
};
} // namespace rtc
#endif // RTC_BASE_WEAK_PTR_H_