This reverts commit f4d0a493b49eef7e55c66e4d03d329e3e655b182. Reason for revert: Potentially causing crash in eglSurfaceCreationRunnable (b/286664896) Original change's description: > Adopt EglThread in EglRenderer > > This allows EglRenderer to share render thread EGLContext with other renderers. > go/meet-android-eglcontext-reduction > > Bug: b/225229697 > Change-Id: I8aa41e61ada195fbbe3338c05815b26f3238dd78 > Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/306281 > Reviewed-by: Xavier Lepaul <xalep@webrtc.org> > Commit-Queue: Linus Nilsson <lnilsson@webrtc.org> > Cr-Commit-Position: refs/heads/main@{#40141} Bug: b/225229697 Change-Id: I4c57ea88047bde6e9782f0ce76bdaacd1bad4af3 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/308580 Commit-Queue: Linus Nilsson <lnilsson@webrtc.org> Reviewed-by: Xavier Lepaul <xalep@webrtc.org> Cr-Commit-Position: refs/heads/main@{#40266}
This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.
To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync
You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'
More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/
To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.
To understand the implementation of the API, see the native code in src/jni/pc/.