This CL adds a way for external clients to inject their own OpenGL(ES) shaders to RTCEAGLVideoView/RTCNSGLVideoView. The shader interface takes textures as arguments, and not RTCVideoFrame, so that implementations only has to deal with actual OpenGL rendering, and not converting frames into textures. This CL also moves the internal shader code around a bit. The current RTCShader interface with the implementations RTCI420Shader and RTCNativeNV12Shader are removed. RTCEAGLVideoView and RTCNSGLVideoView will be responsible for uploading the frames to textures instead using the helper classes RTCI420TextureCache and RTCNV12TextureCache. They then call the shader implementation with these textures. The rendering code that used to be in RTCI420Shader and RTCNativeNV12Shader have been merged into one RTCDefaultShaderDelegate class. BUG=webrtc:7473 Review-Url: https://codereview.webrtc.org/2869143002 Cr-Commit-Position: refs/heads/master@{#18326}
154 lines
4.6 KiB
Plaintext
154 lines
4.6 KiB
Plaintext
/*
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* Copyright 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCI420TextureCache.h"
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#if TARGET_OS_IPHONE
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#import <OpenGLES/ES3/gl.h>
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#else
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#import <OpenGL/gl3.h>
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#endif
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#include <vector>
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// Two sets of 3 textures are used here, one for each of the Y, U and V planes. Having two sets
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// alleviates CPU blockage in the event that the GPU is asked to render to a texture that is already
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// in use.
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static const GLsizei kNumTextureSets = 2;
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static const GLsizei kNumTexturesPerSet = 3;
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static const GLsizei kNumTextures = kNumTexturesPerSet * kNumTextureSets;
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@implementation RTCI420TextureCache {
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BOOL _hasUnpackRowLength;
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GLint _currentTextureSet;
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// Handles for OpenGL constructs.
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GLuint _textures[kNumTextures];
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// Used to create a non-padded plane for GPU upload when we receive padded frames.
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std::vector<uint8_t> _planeBuffer;
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}
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- (GLuint)yTexture {
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return _textures[_currentTextureSet * kNumTexturesPerSet];
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}
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- (GLuint)uTexture {
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return _textures[_currentTextureSet * kNumTexturesPerSet + 1];
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}
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- (GLuint)vTexture {
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return _textures[_currentTextureSet * kNumTexturesPerSet + 2];
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}
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- (instancetype)initWithContext:(GlContextType *)context {
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if (self = [super init]) {
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#if TARGET_OS_IPHONE
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_hasUnpackRowLength = (context.API == kEAGLRenderingAPIOpenGLES3);
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#else
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_hasUnpackRowLength = YES;
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#endif
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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[self setupTextures];
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}
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return self;
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}
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- (void)dealloc {
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glDeleteTextures(kNumTextures, _textures);
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}
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- (void)setupTextures {
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glGenTextures(kNumTextures, _textures);
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// Set parameters for each of the textures we created.
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for (GLsizei i = 0; i < kNumTextures; i++) {
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glBindTexture(GL_TEXTURE_2D, _textures[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}
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- (void)uploadPlane:(const uint8_t *)plane
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texture:(GLuint)texture
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width:(size_t)width
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height:(size_t)height
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stride:(int32_t)stride {
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glBindTexture(GL_TEXTURE_2D, texture);
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const uint8_t *uploadPlane = plane;
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if ((size_t)stride != width) {
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if (_hasUnpackRowLength) {
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// GLES3 allows us to specify stride.
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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uploadPlane);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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return;
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} else {
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// Make an unpadded copy and upload that instead. Quick profiling showed
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// that this is faster than uploading row by row using glTexSubImage2D.
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uint8_t *unpaddedPlane = _planeBuffer.data();
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for (size_t y = 0; y < height; ++y) {
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memcpy(unpaddedPlane + y * width, plane + y * stride, width);
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}
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uploadPlane = unpaddedPlane;
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}
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}
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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uploadPlane);
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}
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- (void)uploadFrameToTextures:(RTCVideoFrame *)frame {
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_currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets;
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const int chromaWidth = (frame.width + 1) / 2;
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const int chromaHeight = (frame.height + 1) / 2;
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if (frame.strideY != frame.width ||
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frame.strideU != chromaWidth ||
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frame.strideV != chromaWidth) {
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_planeBuffer.resize(frame.width * frame.height);
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}
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[self uploadPlane:frame.dataY
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texture:self.yTexture
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width:frame.width
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height:frame.height
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stride:frame.strideY];
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[self uploadPlane:frame.dataU
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texture:self.uTexture
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width:chromaWidth
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height:chromaHeight
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stride:frame.strideU];
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[self uploadPlane:frame.dataV
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texture:self.vTexture
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width:chromaWidth
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height:chromaHeight
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stride:frame.strideV];
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}
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@end
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