All dependent modules are hardcoded to do their regular mono processing on the first channel. This _almost_ makes RenderBuffer multi-channel: FftData is still only mono. Bug: webrtc:10913 Change-Id: Id5cc34dbabfe59e1cc72a9675dc7979794e870ed Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151139 Commit-Queue: Sam Zackrisson <saza@webrtc.org> Reviewed-by: Per Åhgren <peah@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29074}
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/audio_processing/aec3/vector_buffer.h"
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#include <algorithm>
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namespace webrtc {
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VectorBuffer::VectorBuffer(size_t size,
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size_t num_channels,
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size_t spectrum_length)
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: size(static_cast<int>(size)),
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buffer(size,
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std::vector<std::vector<float>>(
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num_channels,
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std::vector<float>(spectrum_length, 0.f))) {
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for (auto& channel : buffer) {
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for (auto& c : channel) {
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std::fill(c.begin(), c.end(), 0.f);
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}
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}
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}
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VectorBuffer::~VectorBuffer() = default;
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} // namespace webrtc
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