Sam Zackrisson a81c09d5b6 Make VectorBuffer in AEC3 multi-channel
All dependent modules are hardcoded to do their regular mono processing on the first channel.

This _almost_ makes RenderBuffer multi-channel: FftData is still only mono.

Bug: webrtc:10913
Change-Id: Id5cc34dbabfe59e1cc72a9675dc7979794e870ed
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151139
Commit-Queue: Sam Zackrisson <saza@webrtc.org>
Reviewed-by: Per Åhgren <peah@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#29074}
2019-09-05 09:03:47 +00:00

35 lines
1.0 KiB
C++

/*
* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_processing/aec3/vector_buffer.h"
#include <algorithm>
namespace webrtc {
VectorBuffer::VectorBuffer(size_t size,
size_t num_channels,
size_t spectrum_length)
: size(static_cast<int>(size)),
buffer(size,
std::vector<std::vector<float>>(
num_channels,
std::vector<float>(spectrum_length, 0.f))) {
for (auto& channel : buffer) {
for (auto& c : channel) {
std::fill(c.begin(), c.end(), 0.f);
}
}
}
VectorBuffer::~VectorBuffer() = default;
} // namespace webrtc