Henrik Lundin a2af000882 Improve the simulation stats aggregation in neteq_rtpplay
The network stats used to be polled from the NetEq object once at the
very end of the simulation. With this change, the stats are polled
once every second, and then aggregated at the end of the run. This
leads to more meaningful numbers.

Bug: webrtc:2692
Change-Id: I9e0f4ddada2f9e42fb9234970deb1af235fffc8c
Reviewed-on: https://chromium-review.googlesource.com/541218
Commit-Queue: Henrik Lundin <henrik.lundin@webrtc.org>
Reviewed-by: Ivo Creusen <ivoc@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#18682}
2017-06-20 16:20:00 +00:00
2017-05-09 14:11:03 +00:00
.gn
2017-06-01 20:01:48 +00:00
2017-01-20 20:45:07 +00:00
2017-03-23 10:46:00 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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