This way we can rely on existing task scheduling and execution functionality, reducing the required functionality to support the fake socket server. This prepares for support simulated time execution of peer connection level tests. Bug: webrtc:11255 Change-Id: I7de64a099c2e355c70929ecff79b8ea3b98b70b8 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/165398 Commit-Queue: Sebastian Jansson <srte@webrtc.org> Reviewed-by: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/master@{#30221}
329 lines
10 KiB
C++
329 lines
10 KiB
C++
/*
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* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "test/network/fake_network_socket_server.h"
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#include <algorithm>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/algorithm/container.h"
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#include "rtc_base/async_invoker.h"
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#include "rtc_base/logging.h"
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#include "rtc_base/thread.h"
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namespace webrtc {
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namespace test {
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namespace {
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std::string ToString(const rtc::SocketAddress& addr) {
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return addr.HostAsURIString() + ":" + std::to_string(addr.port());
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}
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} // namespace
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// Represents a socket, which will operate with emulated network.
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class FakeNetworkSocket : public rtc::AsyncSocket,
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public EmulatedNetworkReceiverInterface {
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public:
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explicit FakeNetworkSocket(FakeNetworkSocketServer* scoket_manager,
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rtc::Thread* thread);
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~FakeNetworkSocket() override;
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// Will be invoked by EmulatedEndpoint to deliver packets into this socket.
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void OnPacketReceived(EmulatedIpPacket packet) override;
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// rtc::Socket methods:
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rtc::SocketAddress GetLocalAddress() const override;
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rtc::SocketAddress GetRemoteAddress() const override;
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int Bind(const rtc::SocketAddress& addr) override;
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int Connect(const rtc::SocketAddress& addr) override;
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int Close() override;
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int Send(const void* pv, size_t cb) override;
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int SendTo(const void* pv,
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size_t cb,
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const rtc::SocketAddress& addr) override;
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int Recv(void* pv, size_t cb, int64_t* timestamp) override;
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int RecvFrom(void* pv,
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size_t cb,
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rtc::SocketAddress* paddr,
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int64_t* timestamp) override;
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int Listen(int backlog) override;
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rtc::AsyncSocket* Accept(rtc::SocketAddress* paddr) override;
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int GetError() const override;
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void SetError(int error) override;
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ConnState GetState() const override;
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int GetOption(Option opt, int* value) override;
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int SetOption(Option opt, int value) override;
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private:
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FakeNetworkSocketServer* const socket_server_;
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rtc::Thread* const thread_;
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EmulatedEndpointImpl* endpoint_ RTC_GUARDED_BY(&thread_);
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rtc::SocketAddress local_addr_ RTC_GUARDED_BY(&thread_);
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rtc::SocketAddress remote_addr_ RTC_GUARDED_BY(&thread_);
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ConnState state_ RTC_GUARDED_BY(&thread_);
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int error_ RTC_GUARDED_BY(&thread_);
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std::map<Option, int> options_map_ RTC_GUARDED_BY(&thread_);
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absl::optional<EmulatedIpPacket> pending_ RTC_GUARDED_BY(thread_);
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rtc::AsyncInvoker invoker_;
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};
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FakeNetworkSocket::FakeNetworkSocket(FakeNetworkSocketServer* socket_server,
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rtc::Thread* thread)
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: socket_server_(socket_server),
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thread_(thread),
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state_(CS_CLOSED),
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error_(0) {}
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FakeNetworkSocket::~FakeNetworkSocket() {
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Close();
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socket_server_->Unregister(this);
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}
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void FakeNetworkSocket::OnPacketReceived(EmulatedIpPacket packet) {
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auto task = [this, packet = std::move(packet)]() mutable {
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RTC_DCHECK_RUN_ON(thread_);
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if (!endpoint_->Enabled())
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return;
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RTC_DCHECK(!pending_);
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pending_ = std::move(packet);
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// Note that we expect that this will trigger exactly one call to RecvFrom()
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// where pending_packet will be read and reset. This call is done without
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// any thread switch (see AsyncUDPSocket::OnReadEvent) so it's safe to
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// assume that SignalReadEvent() will block until the packet has been read.
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SignalReadEvent(this);
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RTC_DCHECK(!pending_);
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};
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invoker_.AsyncInvoke<void>(RTC_FROM_HERE, thread_, std::move(task));
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socket_server_->WakeUp();
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}
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rtc::SocketAddress FakeNetworkSocket::GetLocalAddress() const {
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RTC_DCHECK_RUN_ON(thread_);
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return local_addr_;
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}
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rtc::SocketAddress FakeNetworkSocket::GetRemoteAddress() const {
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RTC_DCHECK_RUN_ON(thread_);
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return remote_addr_;
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}
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int FakeNetworkSocket::Bind(const rtc::SocketAddress& addr) {
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RTC_DCHECK_RUN_ON(thread_);
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RTC_CHECK(local_addr_.IsNil())
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<< "Socket already bound to address: " << ToString(local_addr_);
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local_addr_ = addr;
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endpoint_ = socket_server_->GetEndpointNode(local_addr_.ipaddr());
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if (!endpoint_) {
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local_addr_.Clear();
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RTC_LOG(INFO) << "No endpoint for address: " << ToString(addr);
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error_ = EADDRNOTAVAIL;
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return 2;
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}
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absl::optional<uint16_t> port =
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endpoint_->BindReceiver(local_addr_.port(), this);
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if (!port) {
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local_addr_.Clear();
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RTC_LOG(INFO) << "Cannot bind to in-use address: " << ToString(addr);
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error_ = EADDRINUSE;
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return 1;
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}
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local_addr_.SetPort(port.value());
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return 0;
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}
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int FakeNetworkSocket::Connect(const rtc::SocketAddress& addr) {
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RTC_DCHECK_RUN_ON(thread_);
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RTC_CHECK(remote_addr_.IsNil())
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<< "Socket already connected to address: " << ToString(remote_addr_);
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RTC_CHECK(!local_addr_.IsNil())
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<< "Socket have to be bind to some local address";
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remote_addr_ = addr;
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state_ = CS_CONNECTED;
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return 0;
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}
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int FakeNetworkSocket::Send(const void* pv, size_t cb) {
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RTC_DCHECK_RUN_ON(thread_);
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RTC_CHECK(state_ == CS_CONNECTED) << "Socket cannot send: not connected";
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return SendTo(pv, cb, remote_addr_);
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}
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int FakeNetworkSocket::SendTo(const void* pv,
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size_t cb,
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const rtc::SocketAddress& addr) {
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RTC_DCHECK_RUN_ON(thread_);
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RTC_CHECK(!local_addr_.IsNil())
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<< "Socket have to be bind to some local address";
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if (!endpoint_->Enabled()) {
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error_ = ENETDOWN;
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return -1;
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}
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rtc::CopyOnWriteBuffer packet(static_cast<const uint8_t*>(pv), cb);
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endpoint_->SendPacket(local_addr_, addr, packet);
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return cb;
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}
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int FakeNetworkSocket::Recv(void* pv, size_t cb, int64_t* timestamp) {
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rtc::SocketAddress paddr;
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return RecvFrom(pv, cb, &paddr, timestamp);
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}
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// Reads 1 packet from internal queue. Reads up to |cb| bytes into |pv|
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// and returns the length of received packet.
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int FakeNetworkSocket::RecvFrom(void* pv,
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size_t cb,
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rtc::SocketAddress* paddr,
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int64_t* timestamp) {
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RTC_DCHECK_RUN_ON(thread_);
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if (timestamp) {
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*timestamp = -1;
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}
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RTC_CHECK(pending_);
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*paddr = pending_->from;
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size_t data_read = std::min(cb, pending_->size());
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memcpy(pv, pending_->cdata(), data_read);
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*timestamp = pending_->arrival_time.us();
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// According to RECV(2) Linux Man page
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// real socket will discard data, that won't fit into provided buffer,
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// but we won't to skip such error, so we will assert here.
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RTC_CHECK(data_read == pending_->size())
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<< "Too small buffer is provided for socket read. "
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<< "Received data size: " << pending_->size()
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<< "; Provided buffer size: " << cb;
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pending_.reset();
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// According to RECV(2) Linux Man page
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// real socket will return message length, not data read. In our case it is
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// actually the same value.
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return static_cast<int>(data_read);
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}
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int FakeNetworkSocket::Listen(int backlog) {
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RTC_CHECK(false) << "Listen() isn't valid for SOCK_DGRAM";
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}
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rtc::AsyncSocket* FakeNetworkSocket::Accept(rtc::SocketAddress* /*paddr*/) {
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RTC_CHECK(false) << "Accept() isn't valid for SOCK_DGRAM";
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}
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int FakeNetworkSocket::Close() {
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RTC_DCHECK_RUN_ON(thread_);
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state_ = CS_CLOSED;
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if (!local_addr_.IsNil()) {
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endpoint_->UnbindReceiver(local_addr_.port());
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}
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local_addr_.Clear();
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remote_addr_.Clear();
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return 0;
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}
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int FakeNetworkSocket::GetError() const {
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RTC_DCHECK_RUN_ON(thread_);
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return error_;
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}
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void FakeNetworkSocket::SetError(int error) {
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RTC_DCHECK_RUN_ON(thread_);
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RTC_CHECK(error == 0);
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error_ = error;
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}
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rtc::AsyncSocket::ConnState FakeNetworkSocket::GetState() const {
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RTC_DCHECK_RUN_ON(thread_);
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return state_;
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}
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int FakeNetworkSocket::GetOption(Option opt, int* value) {
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RTC_DCHECK_RUN_ON(thread_);
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auto it = options_map_.find(opt);
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if (it == options_map_.end()) {
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return -1;
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}
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*value = it->second;
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return 0;
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}
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int FakeNetworkSocket::SetOption(Option opt, int value) {
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RTC_DCHECK_RUN_ON(thread_);
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options_map_[opt] = value;
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return 0;
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}
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FakeNetworkSocketServer::FakeNetworkSocketServer(
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EndpointsContainer* endpoints_container)
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: endpoints_container_(endpoints_container),
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wakeup_(/*manual_reset=*/false, /*initially_signaled=*/false) {}
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FakeNetworkSocketServer::~FakeNetworkSocketServer() = default;
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void FakeNetworkSocketServer::OnMessageQueueDestroyed() {
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thread_ = nullptr;
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}
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EmulatedEndpointImpl* FakeNetworkSocketServer::GetEndpointNode(
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const rtc::IPAddress& ip) {
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return endpoints_container_->LookupByLocalAddress(ip);
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}
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void FakeNetworkSocketServer::Unregister(FakeNetworkSocket* socket) {
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rtc::CritScope crit(&lock_);
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sockets_.erase(absl::c_find(sockets_, socket));
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}
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rtc::Socket* FakeNetworkSocketServer::CreateSocket(int /*family*/,
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int /*type*/) {
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RTC_CHECK(false) << "Only async sockets are supported";
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}
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rtc::AsyncSocket* FakeNetworkSocketServer::CreateAsyncSocket(int family,
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int type) {
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RTC_DCHECK(family == AF_INET || family == AF_INET6);
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// We support only UDP sockets for now.
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RTC_DCHECK(type == SOCK_DGRAM) << "Only UDP sockets are supported";
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RTC_DCHECK(thread_) << "must be attached to thread before creating sockets";
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FakeNetworkSocket* out = new FakeNetworkSocket(this, thread_);
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{
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rtc::CritScope crit(&lock_);
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sockets_.push_back(out);
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}
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return out;
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}
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void FakeNetworkSocketServer::SetMessageQueue(rtc::Thread* thread) {
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thread_ = thread;
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if (thread_) {
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thread_->SignalQueueDestroyed.connect(
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this, &FakeNetworkSocketServer::OnMessageQueueDestroyed);
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}
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}
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// Always returns true (if return false, it won't be invoked again...)
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bool FakeNetworkSocketServer::Wait(int cms, bool process_io) {
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RTC_DCHECK(thread_ == rtc::Thread::Current());
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if (cms != 0)
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wakeup_.Wait(cms);
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return true;
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}
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void FakeNetworkSocketServer::WakeUp() {
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wakeup_.Set();
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}
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} // namespace test
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} // namespace webrtc
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