I decided to make one webrtc/sdk/android/BUILD.gn for both tests and Java/jni src. External dependencies needs to be updated after this CL. Future work is required to clean up the Android api and move implementation details to /webrtc/sdk/android/src. BUG=webrtc:5882,webrtc:6804 NOPRESUBMIT=True Review-Url: https://codereview.webrtc.org/2547483003 Cr-Commit-Position: refs/heads/master@{#15443}
129 lines
4.4 KiB
Java
129 lines
4.4 KiB
Java
/*
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* Copyright 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import android.graphics.SurfaceTexture;
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import android.view.Surface;
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import javax.microedition.khronos.egl.EGL10;
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/**
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* Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay,
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* and an EGLSurface.
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*/
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public abstract class EglBase {
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// EGL wrapper for an actual EGLContext.
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public static class Context {}
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// According to the documentation, EGL can be used from multiple threads at the same time if each
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// thread has its own EGLContext, but in practice it deadlocks on some devices when doing this.
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// Therefore, synchronize on this global lock before calling dangerous EGL functions that might
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// deadlock. See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.
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public static final Object lock = new Object();
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// These constants are taken from EGL14.EGL_OPENGL_ES2_BIT and EGL14.EGL_CONTEXT_CLIENT_VERSION.
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// https://android.googlesource.com/platform/frameworks/base/+/master/opengl/java/android/opengl/EGL14.java
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// This is similar to how GlSurfaceView does:
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// http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/opengl/GLSurfaceView.java#760
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private static final int EGL_OPENGL_ES2_BIT = 4;
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// Android-specific extension.
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private static final int EGL_RECORDABLE_ANDROID = 0x3142;
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// clang-format off
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public static final int[] CONFIG_PLAIN = {
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EGL10.EGL_RED_SIZE, 8,
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EGL10.EGL_GREEN_SIZE, 8,
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EGL10.EGL_BLUE_SIZE, 8,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL10.EGL_NONE
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};
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public static final int[] CONFIG_RGBA = {
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EGL10.EGL_RED_SIZE, 8,
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EGL10.EGL_GREEN_SIZE, 8,
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EGL10.EGL_BLUE_SIZE, 8,
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EGL10.EGL_ALPHA_SIZE, 8,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL10.EGL_NONE
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};
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public static final int[] CONFIG_PIXEL_BUFFER = {
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EGL10.EGL_RED_SIZE, 8,
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EGL10.EGL_GREEN_SIZE, 8,
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EGL10.EGL_BLUE_SIZE, 8,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
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EGL10.EGL_NONE
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};
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public static final int[] CONFIG_PIXEL_RGBA_BUFFER = {
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EGL10.EGL_RED_SIZE, 8,
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EGL10.EGL_GREEN_SIZE, 8,
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EGL10.EGL_BLUE_SIZE, 8,
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EGL10.EGL_ALPHA_SIZE, 8,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
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EGL10.EGL_NONE
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};
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public static final int[] CONFIG_RECORDABLE = {
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EGL10.EGL_RED_SIZE, 8,
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EGL10.EGL_GREEN_SIZE, 8,
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EGL10.EGL_BLUE_SIZE, 8,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RECORDABLE_ANDROID, 1,
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EGL10.EGL_NONE
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};
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// clang-format on
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// Create a new context with the specified config attributes, sharing data with sharedContext.
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// |sharedContext| can be null.
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public static EglBase create(Context sharedContext, int[] configAttributes) {
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return (EglBase14.isEGL14Supported()
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&& (sharedContext == null || sharedContext instanceof EglBase14.Context))
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? new EglBase14((EglBase14.Context) sharedContext, configAttributes)
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: new EglBase10((EglBase10.Context) sharedContext, configAttributes);
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}
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public static EglBase create() {
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return create(null, CONFIG_PLAIN);
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}
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public static EglBase create(Context sharedContext) {
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return create(sharedContext, CONFIG_PLAIN);
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}
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public abstract void createSurface(Surface surface);
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// Create EGLSurface from the Android SurfaceTexture.
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public abstract void createSurface(SurfaceTexture surfaceTexture);
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// Create dummy 1x1 pixel buffer surface so the context can be made current.
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public abstract void createDummyPbufferSurface();
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public abstract void createPbufferSurface(int width, int height);
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public abstract Context getEglBaseContext();
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public abstract boolean hasSurface();
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public abstract int surfaceWidth();
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public abstract int surfaceHeight();
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public abstract void releaseSurface();
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public abstract void release();
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public abstract void makeCurrent();
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// Detach the current EGL context, so that it can be made current on another thread.
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public abstract void detachCurrent();
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public abstract void swapBuffers();
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}
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