When using simulcast, if the source is too small, it might end up generating layer sizes that are problematic for hardware encoders. We can temporarily restore the old behavior that adapts the layer count to the source size until we fix the HW encoder behavior. to fix HW encoder issues Bug: webrtc:10849, chromium:990823 Change-Id: Ie1486c9209b408c797c92d1b319d4116fe77171b Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/148069 Commit-Queue: Florent Castelli <orphis@webrtc.org> Reviewed-by: Erik Språng <sprang@webrtc.org> Cr-Commit-Position: refs/heads/master@{#28761}
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WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
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