Alex Glaznev 887a19b9d2 Switch to using EGL 1.0 for rendering and HW codec.
Using EGL 1.4 may cause texture rendering deadlock on some
Android devices.

R=jiayl@webrtc.org

Review URL: https://codereview.webrtc.org/1829923002 .

Cr-Commit-Position: refs/heads/master@{#12109}
2016-03-23 22:01:54 +00:00
..
2016-02-10 15:54:53 +00:00