Bjorn Mellem 8fb23618d8 Add texture support to HardwareVideoDecoder.
HardwareVideoDecoder is now a listener for SurfaceTextureHelper.  It takes a
SurfaceTextureHelper on construction.  If it is non-null, it operates in texture
mode instead of byte-buffer mode.

When in texture mode, the HardwareVideoDecoder renders output frames to a Surface,
listens for the texture frame to become available, wraps it in a VideoFrame, and
pushes it to the decoder callback.

As in MediaCodecVideoDecoder, it may queue up to three buffers while waiting for
the surface to become available for rendering.  If more buffers are queued, it will
drop the oldest.

This change also implements the VideoFrame.TextureBuffer and reorganizes code
for wrapping an existing ByteBuffer into an I420Buffer.  This makes it easier
to implement the texture buffer's ToI420() method.

BUG=webrtc:7760
R=pthatcher@webrtc.org, sakal@webrtc.org

Review-Url: https://codereview.webrtc.org/2977643002 .
Cr-Commit-Position: refs/heads/master@{#19081}
2017-07-18 18:33:44 +00:00
2017-06-30 10:04:59 +00:00
.gn
2017-07-13 16:03:13 +00:00
2017-06-30 10:04:59 +00:00
2017-01-20 20:45:07 +00:00
2017-03-23 10:46:00 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
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