Per Åhgren 8ba5861f7e Redesign of the render buffering in AEC3
This CL centralizes the render buffering in AEC3 so that all render
buffers are updated and synchronized/aligned with the render alignment
buffer.

Bug: webrtc:8597, chromium:790905
Change-Id: I8a94e5c1f27316b6100b420eec9652ea31c1a91d
Reviewed-on: https://webrtc-review.googlesource.com/25680
Commit-Queue: Per Åhgren <peah@webrtc.org>
Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#20989}
2017-12-01 23:14:32 +00:00

32 lines
958 B
C++

/*
* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_processing/aec3/matrix_buffer.h"
#include "modules/audio_processing/aec3/aec3_common.h"
namespace webrtc {
MatrixBuffer::MatrixBuffer(size_t size, size_t height, size_t width)
: size(size),
buffer(size,
std::vector<std::vector<float>>(height,
std::vector<float>(width, 0.f))) {
for (auto& c : buffer) {
for (auto& b : c) {
std::fill(b.begin(), b.end(), 0.f);
}
}
}
MatrixBuffer::~MatrixBuffer() = default;
} // namespace webrtc