kthelgason 37144b214e Revert of Split iOS sdk in to separate targets (patchset #1 id:1 of https://codereview.webrtc.org/2890733003/ )
Reason for revert:
Still problems with downstream projects

Original issue's description:
> Reland of Split iOS sdk in to separate targets (patchset #1 id:1 of https://codereview.webrtc.org/2890513002/ )
>
> Reason for revert:
> Fixing downstream breakages
>
> Original issue's description:
> > Revert of Split iOS sdk in to separate targets (patchset #13 id:280001 of https://codereview.webrtc.org/2862543002/ )
> >
> > Reason for revert:
> > Breaking downstream projects.
> >
> > Original issue's description:
> > > Split iOS sdk in to separate targets
> > >
> > > This CL splits the iOS sdk into separate static libraries for video,
> > > audio, ui, common, and peerconnection-related code. This will in the
> > > future make it easier to compile WebRTC without unneeded components.
> > >
> > > BUG=webrtc:4867
> > >
> > > Review-Url: https://codereview.webrtc.org/2862543002
> > > Cr-Commit-Position: refs/heads/master@{#18166}
> > > Committed: 52c83fe710
> >
> > TBR=magjed@webrtc.org,denicija@webrtc.org,tkchin@webrtc.org,henrika@webrtc.org,kthelgason@webrtc.org
> > # Skipping CQ checks because original CL landed less than 1 days ago.
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> > BUG=webrtc:4867
> >
> > Review-Url: https://codereview.webrtc.org/2890513002
> > Cr-Commit-Position: refs/heads/master@{#18170}
> > Committed: 9756238084
>
> TBR=magjed@webrtc.org,denicija@webrtc.org,tkchin@webrtc.org,henrika@webrtc.org,charujain@webrtc.org
> # Skipping CQ checks because original CL landed less than 1 days ago.
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=webrtc:4867
>
> Review-Url: https://codereview.webrtc.org/2890733003
> Cr-Commit-Position: refs/heads/master@{#18174}
> Committed: d51e042492

TBR=magjed@webrtc.org,denicija@webrtc.org,tkchin@webrtc.org,henrika@webrtc.org,charujain@webrtc.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=webrtc:4867

Review-Url: https://codereview.webrtc.org/2893593002
Cr-Commit-Position: refs/heads/master@{#18182}
2017-05-17 13:52:58 +00:00

120 lines
3.6 KiB
Plaintext

/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "RTCShader.h"
#import "RTCI420TextureCache.h"
#import "RTCShader+Private.h"
#import "WebRTC/RTCLogging.h"
#import "WebRTC/RTCVideoFrame.h"
#include "webrtc/base/optional.h"
// Fragment shader converts YUV values from input textures into a final RGB
// pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
static const char kI420FragmentShaderSource[] =
SHADER_VERSION
"precision highp float;"
FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
"uniform lowp sampler2D s_textureY;\n"
"uniform lowp sampler2D s_textureU;\n"
"uniform lowp sampler2D s_textureV;\n"
FRAGMENT_SHADER_OUT
"void main() {\n"
" float y, u, v, r, g, b;\n"
" y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
" u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n"
" v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n"
" u = u - 0.5;\n"
" v = v - 0.5;\n"
" r = y + 1.403 * v;\n"
" g = y - 0.344 * u - 0.714 * v;\n"
" b = y + 1.770 * u;\n"
" " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n"
" }\n";
@implementation RTCI420Shader {
RTCI420TextureCache* textureCache;
// Handles for OpenGL constructs.
GLuint _i420Program;
GLuint _vertexArray;
GLuint _vertexBuffer;
GLint _ySampler;
GLint _uSampler;
GLint _vSampler;
// Store current rotation and only upload new vertex data when rotation
// changes.
rtc::Optional<RTCVideoRotation> _currentRotation;
}
- (instancetype)initWithContext:(GlContextType *)context {
if (self = [super init]) {
textureCache = [[RTCI420TextureCache alloc] initWithContext:context];
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (![self setupI420Program] ||
!RTCSetupVerticesForProgram(_i420Program, &_vertexBuffer, &_vertexArray)) {
RTCLog(@"Failed to initialize RTCI420Shader.");
self = nil;
}
}
return self;
}
- (void)dealloc {
glDeleteProgram(_i420Program);
glDeleteBuffers(1, &_vertexBuffer);
glDeleteVertexArrays(1, &_vertexArray);
}
- (BOOL)setupI420Program {
_i420Program = RTCCreateProgramFromFragmentSource(kI420FragmentShaderSource);
if (!_i420Program) {
return NO;
}
_ySampler = glGetUniformLocation(_i420Program, "s_textureY");
_uSampler = glGetUniformLocation(_i420Program, "s_textureU");
_vSampler = glGetUniformLocation(_i420Program, "s_textureV");
return (_ySampler >= 0 && _uSampler >= 0 && _vSampler >= 0);
}
- (BOOL)drawFrame:(RTCVideoFrame*)frame {
glUseProgram(_i420Program);
[textureCache uploadFrameToTextures:frame];
#if !TARGET_OS_IPHONE
glBindVertexArray(_vertexArray);
#endif
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textureCache.yTexture);
glUniform1i(_ySampler, 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, textureCache.uTexture);
glUniform1i(_uSampler, 1);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, textureCache.vTexture);
glUniform1i(_vSampler, 2);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
if (!_currentRotation || frame.rotation != *_currentRotation) {
_currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation);
RTCSetVertexData(*_currentRotation);
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
return YES;
}
@end