Introduces a struct CreatePortArgs that is similar to the existing CreateRelayPortArgs and contains parameters that will be passed from the constructors of descendents of the Port class to the Port. This struct makes it easier to add new arguments to the port constructor without changing all inheriting classes. Rebase of https://webrtc-review.googlesource.com/c/src/+/341021 BUG=webrtc:14626 Change-Id: Id8e5c24a36149e1699e2b42c57e52002d27c86c8 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/345860 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Reviewed-by: Tomas Gunnarsson <tommi@webrtc.org> Commit-Queue: Philipp Hancke <phancke@meta.com> Cr-Commit-Position: refs/heads/main@{#42339}
209 lines
7.9 KiB
C++
209 lines
7.9 KiB
C++
/*
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* Copyright 2012 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_PORT_INTERFACE_H_
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#define P2P_BASE_PORT_INTERFACE_H_
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/strings/string_view.h"
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#include "absl/types/optional.h"
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#include "api/candidate.h"
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#include "api/field_trials_view.h"
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#include "api/packet_socket_factory.h"
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#include "api/task_queue/task_queue_base.h"
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#include "p2p/base/transport_description.h"
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#include "rtc_base/async_packet_socket.h"
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#include "rtc_base/callback_list.h"
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#include "rtc_base/socket_address.h"
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namespace rtc {
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class Network;
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struct PacketOptions;
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} // namespace rtc
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namespace cricket {
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class Connection;
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class IceMessage;
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class StunMessage;
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class StunStats;
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enum ProtocolType {
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PROTO_UDP,
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PROTO_TCP,
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PROTO_SSLTCP, // Pseudo-TLS.
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PROTO_TLS,
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PROTO_LAST = PROTO_TLS
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};
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// Defines the interface for a port, which represents a local communication
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// mechanism that can be used to create connections to similar mechanisms of
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// the other client. Various types of ports will implement this interface.
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class PortInterface {
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public:
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virtual ~PortInterface();
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virtual webrtc::IceCandidateType Type() const = 0;
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virtual const rtc::Network* Network() const = 0;
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// Methods to set/get ICE role and tiebreaker values.
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virtual void SetIceRole(IceRole role) = 0;
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virtual IceRole GetIceRole() const = 0;
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virtual void SetIceTiebreaker(uint64_t tiebreaker) = 0;
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virtual uint64_t IceTiebreaker() const = 0;
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virtual bool SharedSocket() const = 0;
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virtual bool SupportsProtocol(absl::string_view protocol) const = 0;
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// PrepareAddress will attempt to get an address for this port that other
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// clients can send to. It may take some time before the address is ready.
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// Once it is ready, we will send SignalAddressReady. If errors are
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// preventing the port from getting an address, it may send
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// SignalAddressError.
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virtual void PrepareAddress() = 0;
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// Returns the connection to the given address or NULL if none exists.
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virtual Connection* GetConnection(const rtc::SocketAddress& remote_addr) = 0;
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// Creates a new connection to the given address.
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enum CandidateOrigin { ORIGIN_THIS_PORT, ORIGIN_OTHER_PORT, ORIGIN_MESSAGE };
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virtual Connection* CreateConnection(const Candidate& remote_candidate,
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CandidateOrigin origin) = 0;
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// Functions on the underlying socket(s).
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virtual int SetOption(rtc::Socket::Option opt, int value) = 0;
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virtual int GetOption(rtc::Socket::Option opt, int* value) = 0;
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virtual int GetError() = 0;
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virtual ProtocolType GetProtocol() const = 0;
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virtual const std::vector<Candidate>& Candidates() const = 0;
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// Sends the given packet to the given address, provided that the address is
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// that of a connection or an address that has sent to us already.
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virtual int SendTo(const void* data,
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size_t size,
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const rtc::SocketAddress& addr,
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const rtc::PacketOptions& options,
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bool payload) = 0;
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// Indicates that we received a successful STUN binding request from an
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// address that doesn't correspond to any current connection. To turn this
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// into a real connection, call CreateConnection.
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sigslot::signal6<PortInterface*,
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const rtc::SocketAddress&,
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ProtocolType,
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IceMessage*,
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const std::string&,
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bool>
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SignalUnknownAddress;
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// Sends a response message (normal or error) to the given request. One of
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// these methods should be called as a response to SignalUnknownAddress.
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virtual void SendBindingErrorResponse(StunMessage* message,
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const rtc::SocketAddress& addr,
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int error_code,
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absl::string_view reason) = 0;
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// Signaled when this port decides to delete itself because it no longer has
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// any usefulness.
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virtual void SubscribePortDestroyed(
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std::function<void(PortInterface*)> callback) = 0;
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// Signaled when Port discovers ice role conflict with the peer.
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sigslot::signal1<PortInterface*> SignalRoleConflict;
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// Normally, packets arrive through a connection (or they result signaling of
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// unknown address). Calling this method turns off delivery of packets
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// through their respective connection and instead delivers every packet
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// through this port.
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virtual void EnablePortPackets() = 0;
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sigslot::
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signal4<PortInterface*, const char*, size_t, const rtc::SocketAddress&>
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SignalReadPacket;
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// Emitted each time a packet is sent on this port.
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sigslot::signal1<const rtc::SentPacket&> SignalSentPacket;
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virtual std::string ToString() const = 0;
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virtual void GetStunStats(absl::optional<StunStats>* stats) = 0;
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// Removes and deletes a connection object. `DestroyConnection` will
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// delete the connection object directly whereas `DestroyConnectionAsync`
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// defers the `delete` operation to when the call stack has been unwound.
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// Async may be needed when deleting a connection object from within a
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// callback.
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virtual void DestroyConnection(Connection* conn) = 0;
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virtual void DestroyConnectionAsync(Connection* conn) = 0;
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// The thread on which this port performs its I/O.
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virtual webrtc::TaskQueueBase* thread() = 0;
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// The factory used to create the sockets of this port.
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virtual rtc::PacketSocketFactory* socket_factory() const = 0;
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// Identifies the generation that this port was created in.
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virtual uint32_t generation() const = 0;
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virtual void set_generation(uint32_t generation) = 0;
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virtual bool send_retransmit_count_attribute() const = 0;
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// For debugging purposes.
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virtual const std::string& content_name() const = 0;
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// Called when the Connection discovers a local peer reflexive candidate.
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virtual void AddPrflxCandidate(const Candidate& local) = 0;
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protected:
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PortInterface();
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virtual void UpdateNetworkCost() = 0;
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// Returns DSCP value packets generated by the port itself should use.
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virtual rtc::DiffServCodePoint StunDscpValue() const = 0;
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// If the given data comprises a complete and correct STUN message then the
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// return value is true, otherwise false. If the message username corresponds
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// with this port's username fragment, msg will contain the parsed STUN
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// message. Otherwise, the function may send a STUN response internally.
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// remote_username contains the remote fragment of the STUN username.
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virtual bool GetStunMessage(const char* data,
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size_t size,
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const rtc::SocketAddress& addr,
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std::unique_ptr<IceMessage>* out_msg,
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std::string* out_username) = 0;
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// This method will return local and remote username fragements from the
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// stun username attribute if present.
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virtual bool ParseStunUsername(const StunMessage* stun_msg,
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std::string* local_username,
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std::string* remote_username) const = 0;
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virtual std::string CreateStunUsername(
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absl::string_view remote_username) const = 0;
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virtual bool MaybeIceRoleConflict(const rtc::SocketAddress& addr,
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IceMessage* stun_msg,
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absl::string_view remote_ufrag) = 0;
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virtual int16_t network_cost() const = 0;
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// Connection and Port are entangled; functions exposed to Port only
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// should not be public.
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friend class Connection;
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};
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} // namespace cricket
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#endif // P2P_BASE_PORT_INTERFACE_H_
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