Danil Chapovalov 820021d246 Ignore fragmentation header when packetizing H264
instead reparse nalu boundaries from the bitstream.

H264 is the last use of the RTPFragmentationHeader and this would allow
to avoid passing and precalculating this legacy structure.

Bug: webrtc:6471
Change-Id: Ia6e8bf0836fd5c022423d836894cde81f136d1f1
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/178911
Reviewed-by: Philip Eliasson <philipel@webrtc.org>
Reviewed-by: Niels Moller <nisse@webrtc.org>
Commit-Queue: Danil Chapovalov <danilchap@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#31746}
2020-07-16 16:12:33 +00:00
2018-10-05 14:40:21 +00:00
2020-07-16 10:27:30 +00:00
2020-02-27 14:27:23 +00:00
2019-10-28 12:27:50 +00:00
.gn
2020-03-18 18:04:41 +00:00
2020-07-06 10:08:09 +00:00
2020-03-30 12:15:56 +00:00
2018-07-23 15:28:48 +00:00
2020-07-13 11:42:07 +00:00
2020-04-16 11:08:43 +00:00
2020-07-11 08:25:04 +00:00
2020-07-15 17:50:55 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See here for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
Languages
C++ 90.3%
Java 2.9%
C 2.2%
Objective-C++ 2%
Python 1.3%
Other 1%