Someone wondered why framesRendered has not been implemented. I had a look, and discovered that a) we need to implement it, and b) our entire inter-frame, pause, and freeze metrics are measured at the wrong time because what WebRTC considered "OnRenderedFrame()" is not actually when the frame was rendered. So that we don't forget this again, I filed two crbugs and added TODOs in the code for future reference to anyone interested in these metrics. Bug: webrtc:15600, webrtc:15601 Change-Id: Id38df7874df715e9b9c0410efa4a9bc2af5d6232 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/324306 Auto-Submit: Henrik Boström <hbos@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Henrik Boström <hbos@webrtc.org> Cr-Commit-Position: refs/heads/main@{#40987}
How to write code in the api/ directory
Mostly, just follow the regular style guide, but:
- Note that
api/code is not exempt from the “.hand.ccfiles come in pairs” rule, so if you declare something inapi/path/to/foo.h, it should be defined inapi/path/to/foo.cc. - Headers in
api/should, if possible, not#includeheaders outsideapi/. It’s not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that we’re trying to shrink. .ccfiles inapi/, on the other hand, are free to#includeheaders outsideapi/.- Avoid structs in api, prefer classes.
The preferred way for api/ code to access non-api/ code is to call
it from a .cc file, so that users of our API headers won’t transitively
#include non-public headers.
For headers in api/ that need to refer to non-public types, forward
declarations are often a lesser evil than including non-public header files. The
usual rules still apply, though.
.cc files in api/ should preferably be kept reasonably small. If a
substantial implementation is needed, consider putting it with our non-public
code, and just call it from the api/ .cc file.
Avoid defining api with structs as it makes harder for the api to evolve. Your struct may gain invariant, or change how it represents data. Evolving struct from the api is particular challenging as it is designed to be used in other code bases and thus needs to be updated independetly from its usage. Class with accessors and setters makes such migration safer. See Google C++ style guide for more.
If you need to evolve existent struct in api, prefer first to convert it into a class.