This CL extracts the part of FakeNetworkPipe responsible for simulating network behavior into the SimulatedNetwork class, which implements the new FakeNetworkInterface. This prepares for an upcoming CL where the network simulation can be injected in FakeNetworkPipe, allowing custom simulation models to be used. Bug: None Change-Id: I9b5fa0dd9ff1fd8ccd5a7ce2d9ea3a5b11c5215e Reviewed-on: https://webrtc-review.googlesource.com/64405 Commit-Queue: Sebastian Jansson <srte@webrtc.org> Reviewed-by: Christoffer Rodbro <crodbro@webrtc.org> Reviewed-by: Niels Moller <nisse@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23146}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://webrtc.googlesource.com/src
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
- Coding style guide
- Code of conduct
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Languages
C++
90.3%
Java
2.9%
C
2.2%
Objective-C++
2%
Python
1.3%
Other
1%